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o3de/Gems/SaveData/Code/Source/SaveDataModule.cpp

48 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <SaveDataSystemComponent.h>
namespace SaveData
{
class SaveDataModule
: public AZ::Module
{
public:
AZ_RTTI(SaveDataModule, "{4FD9776B-0C36-476F-A7C4-161404BCCCF3}", AZ::Module);
AZ_CLASS_ALLOCATOR(SaveDataModule, AZ::SystemAllocator, 0);
SaveDataModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
SaveDataSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<SaveDataSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_SaveData, SaveData::SaveDataModule)