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80 lines
3.4 KiB
C++
80 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AssetBuilderSDK/SerializationDependencies.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Module/Module.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/Serialization/Json/JsonUtils.h>
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#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
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#include <AzToolsFramework/Prefab/Spawnable/PrefabConversionPipeline.h>
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#include <Fingerprinting/TypeFingerprinter.h>
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#include <Prefab/PrefabDomUtils.h>
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namespace AZ::Prefab
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{
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class PrefabBuilderComponent
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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, public AZ::Component
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{
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public:
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static constexpr const char* BuilderId = "{A2E0791C-4607-4363-A7FD-73D01ED49660}";
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static constexpr const char* PrefabJobKey = "Prefabs";
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AZ_COMPONENT(PrefabBuilderComponent, BuilderId);
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static void Reflect(AZ::ReflectContext* context);
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PrefabBuilderComponent()
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: m_builderId(BuilderId)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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//////////////////////////////////////////////////////////////////////////
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void ShutDown() override;
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AzToolsFramework::Fingerprinting::TypeFingerprint CalculateBuilderFingerprint() const;
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AzToolsFramework::Fingerprinting::TypeFingerprint CalculatePrefabFingerprint(
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const AzToolsFramework::Prefab::PrefabDom& genericDocument) const;
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static AZStd::vector<AssetBuilderSDK::SourceFileDependency> GetSourceDependencies(
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const AzToolsFramework::Prefab::PrefabDom& genericDocument);
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bool ProcessPrefab(
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const AZ::PlatformTagSet& platformTags, const char* filePath, AZ::IO::PathView tempDirPath, const AZ::Uuid& sourceFileUuid,
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AzToolsFramework::Prefab::PrefabDom& mutableRootDom,
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AZStd::vector<AssetBuilderSDK::JobProduct>& jobProducts);
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protected:
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virtual AZStd::unique_ptr<AZ::IO::GenericStream> GetOutputStream(const AZ::IO::Path& path) const;
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private:
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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bool StoreProducts(
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AZ::IO::PathView tempDirPath,
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const AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext::ProcessedObjectStoreContainer& store,
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const AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext::ProductAssetDependencyContainer& registeredDependencies,
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AZStd::vector<AssetBuilderSDK::JobProduct>& outputProducts) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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AzToolsFramework::Prefab::PrefabConversionUtils::PrefabConversionPipeline m_pipeline;
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AZ::Uuid m_builderId;
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AZStd::atomic_bool m_isShuttingDown{ false };
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AZStd::unique_ptr<AzToolsFramework::Fingerprinting::TypeFingerprinter> m_typeFingerprinter;
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};
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} // namespace AZ::Prefab
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