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o3de/Gems/PhysXDebug/Code/Source/EditorSystemComponent.cpp

188 lines
5.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorSystemComponent.h"
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/Configuration/PhysXConfiguration.h>
#include <IEditor.h>
namespace PhysXDebug
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSystemComponent, AZ::Component>()
->Version(1)
;
}
}
// This will be called when the IEditor instance is ready
void EditorSystemComponent::NotifyRegisterViews()
{
RegisterForEditorEvents();
}
void EditorSystemComponent::OnCrySystemShutdown(ISystem&)
{
UnregisterForEditorEvents();
}
void EditorSystemComponent::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
{
switch (editorEvent)
{
case eNotify_OnEndNewScene:
case eNotify_OnEndLoad:
AutoConnectPVD();
break;
default:
// Intentionally left blank.
break;
}
}
void EditorSystemComponent::Activate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
AzToolsFramework::Components::EditorComponentBase::Activate();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
CrySystemEventBus::Handler::BusConnect();
if (auto* physXDebug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get())
{
m_pvdConfigurationChangeHandler = PhysX::Debug::PvdConfigurationChangedEvent::Handler(
[this](const PhysX::Debug::PvdConfiguration& config)
{
this->OnPvdConfigurationChanged(config);
});
m_colliderProximityVisualizationChangedEventHandler = PhysX::Debug::ColliderProximityVisualizationChangedEvent::Handler(
[this](const PhysX::Debug::ColliderProximityVisualization& visualizationData)
{
this->OnColliderProximityVisualizationChanged(visualizationData);
});
physXDebug->RegisterPvdConfigurationChangedEvent(m_pvdConfigurationChangeHandler);
physXDebug->RegisterColliderProximityVisualizationChangedEvent(m_colliderProximityVisualizationChangedEventHandler);
}
}
void EditorSystemComponent::Deactivate()
{
m_pvdConfigurationChangeHandler.Disconnect();
m_colliderProximityVisualizationChangedEventHandler.Disconnect();
CrySystemEventBus::Handler::BusDisconnect();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
AzToolsFramework::Components::EditorComponentBase::Deactivate();
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
}
void EditorSystemComponent::RegisterForEditorEvents()
{
IEditor* editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
if (editor)
{
editor->RegisterNotifyListener(this);
}
}
void EditorSystemComponent::UnregisterForEditorEvents()
{
IEditor* editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
if (editor)
{
editor->UnregisterNotifyListener(this);
}
}
void EditorSystemComponent::OnPvdConfigurationChanged(const PhysX::Debug::PvdConfiguration& config)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (config.IsAutoConnectionEditorMode())
{
debug->ConnectToPvd();
}
else
{
debug->DisconnectFromPvd();
}
}
void EditorSystemComponent::OnStartPlayInEditorBegin()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (debug->GetPhysXPvdConfiguration().IsAutoConnectionGameMode())
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::OnStopPlayInEditor()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
const PhysX::Debug::PvdConfiguration& pvdConfig = debug->GetPhysXPvdConfiguration();
if (pvdConfig.IsAutoConnectionGameMode())
{
debug->DisconnectFromPvd();
}
if (pvdConfig.IsAutoConnectionEditorMode() && pvdConfig.m_reconnect)
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::AutoConnectPVD()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (debug->GetPhysXPvdConfiguration().IsAutoConnectionEditorMode())
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::OnColliderProximityVisualizationChanged(const PhysX::Debug::ColliderProximityVisualization& visualizationData)
{
if (visualizationData.m_enabled &&
m_cameraPositionCache.GetDistance(visualizationData.m_cameraPosition) > visualizationData.m_radius * 0.5f)
{
m_cameraPositionCache = visualizationData.m_cameraPosition;
}
}
}