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188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorSystemComponent.h"
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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#include <PhysX/Debug/PhysXDebugConfiguration.h>
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#include <PhysX/Configuration/PhysXConfiguration.h>
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#include <IEditor.h>
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namespace PhysXDebug
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{
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void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorSystemComponent, AZ::Component>()
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->Version(1)
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;
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}
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}
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// This will be called when the IEditor instance is ready
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void EditorSystemComponent::NotifyRegisterViews()
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{
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RegisterForEditorEvents();
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}
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void EditorSystemComponent::OnCrySystemShutdown(ISystem&)
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{
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UnregisterForEditorEvents();
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}
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void EditorSystemComponent::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
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{
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switch (editorEvent)
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{
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case eNotify_OnEndNewScene:
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case eNotify_OnEndLoad:
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AutoConnectPVD();
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break;
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default:
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// Intentionally left blank.
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break;
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}
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}
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void EditorSystemComponent::Activate()
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{
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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AzToolsFramework::Components::EditorComponentBase::Activate();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
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CrySystemEventBus::Handler::BusConnect();
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if (auto* physXDebug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get())
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{
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m_pvdConfigurationChangeHandler = PhysX::Debug::PvdConfigurationChangedEvent::Handler(
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[this](const PhysX::Debug::PvdConfiguration& config)
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{
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this->OnPvdConfigurationChanged(config);
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});
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m_colliderProximityVisualizationChangedEventHandler = PhysX::Debug::ColliderProximityVisualizationChangedEvent::Handler(
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[this](const PhysX::Debug::ColliderProximityVisualization& visualizationData)
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{
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this->OnColliderProximityVisualizationChanged(visualizationData);
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});
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physXDebug->RegisterPvdConfigurationChangedEvent(m_pvdConfigurationChangeHandler);
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physXDebug->RegisterColliderProximityVisualizationChangedEvent(m_colliderProximityVisualizationChangedEventHandler);
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}
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}
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void EditorSystemComponent::Deactivate()
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{
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m_pvdConfigurationChangeHandler.Disconnect();
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m_colliderProximityVisualizationChangedEventHandler.Disconnect();
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CrySystemEventBus::Handler::BusDisconnect();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::Components::EditorComponentBase::Deactivate();
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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}
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void EditorSystemComponent::RegisterForEditorEvents()
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{
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IEditor* editor = nullptr;
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AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
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if (editor)
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{
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editor->RegisterNotifyListener(this);
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}
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}
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void EditorSystemComponent::UnregisterForEditorEvents()
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{
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IEditor* editor = nullptr;
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AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
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if (editor)
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{
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editor->UnregisterNotifyListener(this);
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}
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}
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void EditorSystemComponent::OnPvdConfigurationChanged(const PhysX::Debug::PvdConfiguration& config)
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (config.IsAutoConnectionEditorMode())
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{
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debug->ConnectToPvd();
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}
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else
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{
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debug->DisconnectFromPvd();
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}
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}
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void EditorSystemComponent::OnStartPlayInEditorBegin()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (debug->GetPhysXPvdConfiguration().IsAutoConnectionGameMode())
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::OnStopPlayInEditor()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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const PhysX::Debug::PvdConfiguration& pvdConfig = debug->GetPhysXPvdConfiguration();
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if (pvdConfig.IsAutoConnectionGameMode())
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{
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debug->DisconnectFromPvd();
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}
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if (pvdConfig.IsAutoConnectionEditorMode() && pvdConfig.m_reconnect)
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::AutoConnectPVD()
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (!debug)
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{
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return;
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}
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if (debug->GetPhysXPvdConfiguration().IsAutoConnectionEditorMode())
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{
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debug->ConnectToPvd();
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}
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}
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void EditorSystemComponent::OnColliderProximityVisualizationChanged(const PhysX::Debug::ColliderProximityVisualization& visualizationData)
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{
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if (visualizationData.m_enabled &&
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m_cameraPositionCache.GetDistance(visualizationData.m_cameraPosition) > visualizationData.m_radius * 0.5f)
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{
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m_cameraPositionCache = visualizationData.m_cameraPosition;
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}
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}
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}
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