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o3de/Gems/PhysX/Code/Tests/RigidBodyComponentTests.cpp

98 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <EditorColliderComponent.h>
#include <EditorShapeColliderComponent.h>
#include <EditorRigidBodyComponent.h>
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <Tests/EditorTestUtilities.h>
#include <Tests/PhysXTestCommon.h>
namespace PhysXEditorTests
{
TEST_F(PhysXEditorFixture, EditorRigidBodyComponent_EntityLocalScaleChangedAndPhysicsUpdateHappened_RigidBodyScaleWasUpdated)
{
// Create editor entity
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
editorEntity->CreateComponent(LmbrCentral::EditorBoxShapeComponentTypeId);
const auto* rigidBodyComponent = editorEntity->CreateComponent<PhysX::EditorRigidBodyComponent>();
editorEntity->Activate();
const AZ::Aabb originalAabb = rigidBodyComponent->GetRigidBody()->GetAabb();
// Update the scale
float scale = 2.0f;
AZ::TransformBus::Event(editorEntity->GetId(), &AZ::TransformInterface::SetLocalUniformScale, scale);
// Trigger editor physics world update so EditorRigidBodyComponent can process scale change
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
physicsSystem->Simulate(0.1f);
const AZ::Aabb finalAabb = rigidBodyComponent->GetRigidBody()->GetAabb();
EXPECT_THAT(finalAabb.GetMax(), UnitTest::IsClose(originalAabb.GetMax() * scale));
EXPECT_THAT(finalAabb.GetMin(), UnitTest::IsClose(originalAabb.GetMin() * scale));
}
// LYN-1241 - Test disabled due to AZ_Error reports about MaterialLibrary being not found in the AssetCatalog
TEST_F(PhysXEditorFixture, EditorRigidBodyComponent_EntityScaledAndColliderHasNonZeroOffset_RigidBodyAabbMatchesScaledOffset)
{
// Create editor entity
EntityPtr editorEntity = CreateInactiveEditorEntity("Entity");
const auto* rigidBodyComponent = editorEntity->CreateComponent<PhysX::EditorRigidBodyComponent>();
const auto* colliderComponent = editorEntity->CreateComponent<PhysX::EditorColliderComponent>();
editorEntity->Activate();
AZ::EntityComponentIdPair idPair(editorEntity->GetId(), colliderComponent->GetId());
// Set collider to be a sphere
const Physics::ShapeType shapeType = Physics::ShapeType::Sphere;
PhysX::EditorColliderComponentRequestBus::Event(
idPair, &PhysX::EditorColliderComponentRequests::SetShapeType, shapeType);
// Set collider sphere radius
const float sphereRadius = 1.0f;
PhysX::EditorColliderComponentRequestBus::Event(
idPair, &PhysX::EditorColliderComponentRequests::SetSphereRadius, sphereRadius);
// Notify listeners that collider has changed
Physics::ColliderComponentEventBus::Event(editorEntity->GetId(), &Physics::ColliderComponentEvents::OnColliderChanged);
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
// Update editor world to let updates to be applied
physicsSystem->Simulate(0.1f);
const AZ::Aabb originalAabb = rigidBodyComponent->GetRigidBody()->GetAabb();
const AZ::Vector3 offset(5.0f, 0.0f, 0.0f);
PhysX::EditorColliderComponentRequestBus::Event(
idPair, &PhysX::EditorColliderComponentRequests::SetColliderOffset, offset);
// Update the scale
float scale = 2.0f;
AZ::TransformBus::Event(editorEntity->GetId(), &AZ::TransformInterface::SetLocalUniformScale, scale);
// Update editor world to let updates to be applied
physicsSystem->Simulate(0.1f);
const AZ::Aabb finalAabb = rigidBodyComponent->GetRigidBody()->GetAabb();
EXPECT_THAT(finalAabb.GetMax(), UnitTest::IsClose((originalAabb.GetMax() + offset) * scale));
EXPECT_THAT(finalAabb.GetMin(), UnitTest::IsClose((originalAabb.GetMin() + offset) * scale));
}
} // namespace PhysXEditorTests