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o3de/Gems/PhysX/Code/Tests/PhysXTestEnvironment.cpp

193 lines
6.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysXTestEnvironment.h>
#include <PhysX_Traits_Platform.h>
#include <AzCore/Asset/AssetManagerComponent.h>
#include <AzCore/IO/Streamer/StreamerComponent.h>
#include <AzCore/Jobs/JobManagerComponent.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <AzCore/UnitTest/UnitTest.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AzFramework/Physics/Utils.h>
#include <ComponentDescriptors.h>
#include <SystemComponent.h>
#include <BoxColliderComponent.h>
#include <CapsuleColliderComponent.h>
#include <SphereColliderComponent.h>
#include <Configuration/PhysXSettingsRegistryManager.h>
#include <System/PhysXCookingParams.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
#include <Tests/PhysXTestCommon.h>
namespace PhysX
{
/*static*/ bool Environment::s_enablePvd = false;
PhysXApplication::PhysXApplication()
: m_physXSystem(new TestUtils::Test_PhysXSettingsRegistryManager(), PxCooking::GetRealTimeCookingParams())
{
}
AZ::ComponentTypeList PhysXApplication::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = AZ::ComponentApplication::GetRequiredSystemComponents();
components.insert(components.end(),
{
azrtti_typeid<AZ::MemoryComponent>(),
azrtti_typeid<AZ::AssetManagerComponent>(),
azrtti_typeid<AZ::JobManagerComponent>(),
azrtti_typeid<AZ::StreamerComponent>(),
azrtti_typeid<PhysX::SystemComponent>()
});
return components;
}
void PhysXApplication::CreateReflectionManager()
{
AZ::ComponentApplication::CreateReflectionManager();
for (AZ::ComponentDescriptor* descriptor : GetDescriptors())
{
RegisterComponentDescriptor(descriptor);
}
}
void PhysXApplication::Destroy()
{
AZ::ComponentApplication::Destroy();
m_physXSystem.Shutdown();
}
void Environment::SetupInternal()
{
#if AZ_TRAIT_UNITTEST_USE_TEST_RUNNER_ENVIRONMENT
AZ::EnvironmentInstance inst = AZ::Test::GetPlatform().GetTestRunnerEnvironment();
AZ::Environment::Attach(inst);
#endif
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
m_fileIo = AZStd::make_unique<AZ::IO::LocalFileIO>();
AZ::IO::FileIOBase::SetInstance(m_fileIo.get());
char testDir[AZ_MAX_PATH_LEN];
m_fileIo->ConvertToAbsolutePath("Test.Assets/Gems/PhysX/Code/Tests", testDir, AZ_MAX_PATH_LEN);
m_fileIo->SetAlias("@test@", testDir);
LoadPhysXLibraryModules();
// Create application and descriptor
m_application = aznew PhysXApplication;
AZ::ComponentApplication::Descriptor appDesc;
appDesc.m_useExistingAllocator = true;
// Set up gems other than PhysX for loading
AZ::DynamicModuleDescriptor dynamicModuleDescriptor;
dynamicModuleDescriptor.m_dynamicLibraryPath = "LmbrCentral";
appDesc.m_modules.push_back(dynamicModuleDescriptor);
// Create system entity
AZ::ComponentApplication::StartupParameters startupParams;
m_systemEntity = m_application->Create(appDesc, startupParams);
AZ_TEST_ASSERT(m_systemEntity);
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (serializeContext)
{
// The reflection for generic physics API types which PhysX relies on happens in AzFramework and is not
// called by PhysX itself, so we have to make sure it is called here
Physics::ReflectionUtils::ReflectPhysicsApi(serializeContext);
m_transformComponentDescriptor = AZStd::unique_ptr<AZ::ComponentDescriptor>(AzFramework::TransformComponent::CreateDescriptor());
m_transformComponentDescriptor->Reflect(serializeContext);
}
m_systemEntity->Init();
m_systemEntity->Activate();
if (s_enablePvd)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (debug)
{
debug->ConnectToPvd();
}
}
}
void Environment::TeardownInternal()
{
if (s_enablePvd)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (debug)
{
debug->DisconnectFromPvd();
}
}
AZ::IO::FileIOBase::SetInstance(nullptr);
m_transformComponentDescriptor.reset();
m_fileIo.reset();
m_application->Destroy();
delete m_application;
UnloadPhysXLibraryModules();
}
void Environment::LoadPhysXLibraryModules()
{
#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES
m_physXLibraryModules = AZStd::make_unique<PhysXLibraryModules>();
// Load PhysX SDK dynamic libraries when running unit tests, otherwise the symbol import will fail in InitializePhysXSdk
// Normally this is done in the PhysX Gem's module code, but is not currently done in unit tests.
{
const AZStd::vector<AZ::OSString> physXModuleNames = { "PhysX", "PhysXCooking", "PhysXFoundation", "PhysXCommon" };
for (const auto& physXModuleName : physXModuleNames)
{
AZ::OSString modulePathName = physXModuleName;
AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::ResolveModulePath, modulePathName);
AZStd::unique_ptr<AZ::DynamicModuleHandle> physXModule = AZ::DynamicModuleHandle::Create(modulePathName.c_str());
bool ok = physXModule->Load(false/*isInitializeFunctionRequired*/);
AZ_Error("PhysX::Module", ok, "Error loading %s module", physXModuleName.c_str());
m_physXLibraryModules->push_back(AZStd::move(physXModule));
}
}
#endif
}
void Environment::UnloadPhysXLibraryModules()
{
#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES
// Unload modules in reverse order that were loaded
for (auto it = m_physXLibraryModules->rbegin(); it != m_physXLibraryModules->rend(); ++it)
{
it->reset();
}
m_physXLibraryModules.reset();
#endif
}
} // namespace PhysX