You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
321 lines
13 KiB
C++
321 lines
13 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#include <AzTest/AzTest.h>
|
|
#include <Tests/PhysXTestCommon.h>
|
|
|
|
#include <AzFramework/Physics/PhysicsSystem.h>
|
|
#include <AzFramework/Physics/PhysicsScene.h>
|
|
#include <AzFramework/Physics/Common/PhysicsEvents.h>
|
|
|
|
#include <PhysX/Configuration/PhysXConfiguration.h>
|
|
|
|
namespace PhysX
|
|
{
|
|
namespace Internal
|
|
{
|
|
static constexpr const char* DefaultSceneNameFormat = "scene-%d";
|
|
}
|
|
//setup a test fixture with no default created scene
|
|
class PhysXSystemFixture
|
|
: public testing::Test
|
|
{
|
|
public:
|
|
void SetUp() override
|
|
{
|
|
//create some configs to use in the tests.
|
|
AzPhysics::SceneConfiguration config;
|
|
for (int i = 0; i < NumScenes; i++)
|
|
{
|
|
config.m_sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, i);
|
|
|
|
m_sceneConfigs.push_back(config);
|
|
}
|
|
}
|
|
void TearDown() override
|
|
{
|
|
m_sceneConfigs.clear();
|
|
|
|
TestUtils::ResetPhysXSystem();
|
|
}
|
|
|
|
static constexpr AZ::u64 NumScenes = 10;
|
|
AzPhysics::SceneConfigurationList m_sceneConfigs;
|
|
PhysXSystemConfiguration m_systemConfig;
|
|
};
|
|
|
|
TEST_F(PhysXSystemFixture, ChangingSystemConfig_ShouldOnlySendEventIfChanged)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
|
|
//setup configs
|
|
PhysXSystemConfiguration preTestConfig;
|
|
if (const auto* config = azdynamic_cast<const PhysXSystemConfiguration*>(physicsSystem->GetConfiguration()))
|
|
{
|
|
preTestConfig = *config;
|
|
}
|
|
|
|
PhysXSystemConfiguration modifiedConfig = preTestConfig;
|
|
modifiedConfig.m_fixedTimestep = 0.0f;
|
|
|
|
//create event handler
|
|
int triggeredCount = 0;
|
|
AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler eventHandler(
|
|
[&triggeredCount]([[maybe_unused]]const AzPhysics::SystemConfiguration* config)
|
|
{
|
|
triggeredCount++;
|
|
}
|
|
);
|
|
|
|
//register handler
|
|
physicsSystem->RegisterSystemConfigurationChangedEvent(eventHandler);
|
|
|
|
//update config
|
|
physicsSystem->UpdateConfiguration(&preTestConfig); //this should not signal the event
|
|
EXPECT_EQ(triggeredCount, 0);
|
|
physicsSystem->UpdateConfiguration(&modifiedConfig); //this should signal the event
|
|
EXPECT_EQ(triggeredCount, 1);
|
|
|
|
//reset state
|
|
eventHandler.Disconnect();
|
|
physicsSystem->UpdateConfiguration(&preTestConfig);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, AddScenes_createsAllScenesRequested)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
|
|
//there should be the same number of scene handles as configs supplied
|
|
EXPECT_EQ(sceneHandles.size(), m_sceneConfigs.size());
|
|
|
|
//the returned handles should match the order of the supplied configs.
|
|
for (int i = 0; i< m_sceneConfigs.size(); i++)
|
|
{
|
|
AzPhysics::Scene* scene = physicsSystem->GetScene(sceneHandles[i]);
|
|
EXPECT_EQ(scene->GetConfiguration().m_sceneName, m_sceneConfigs[i].m_sceneName);
|
|
}
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, RemovedScene_IsRemoved)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
|
|
//pick a scene handles to remove
|
|
AzPhysics::SceneHandle removedSelection = sceneHandles[sceneHandles.size() / 2];
|
|
physicsSystem->RemoveScene(removedSelection);
|
|
|
|
EXPECT_EQ(physicsSystem->GetScene(removedSelection), nullptr);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, RemoveManyScenes_AllRemoved)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
|
|
//select half of the scenes to be removed
|
|
AzPhysics::SceneHandleList removedHandles;
|
|
removedHandles.reserve(sceneHandles.size() / 2);
|
|
for (int i = 0; i < sceneHandles.size(); i += 2)
|
|
{
|
|
removedHandles.emplace_back(sceneHandles[i]);
|
|
}
|
|
|
|
//remove all selected scene
|
|
physicsSystem->RemoveScenes(removedHandles);
|
|
|
|
//verify all removed handles return nullptr
|
|
for (auto handle : removedHandles)
|
|
{
|
|
EXPECT_EQ(physicsSystem->GetScene(handle), nullptr);
|
|
}
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, RemovingScene_FreesSceneHandle_ForNextCreatedScene)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
|
|
//pick a scene handles to remove
|
|
AzPhysics::SceneHandle removedSelection = sceneHandles[sceneHandles.size() / 2];
|
|
physicsSystem->RemoveScene(removedSelection);
|
|
|
|
AzPhysics::SceneConfiguration newSceneConfig;
|
|
newSceneConfig.m_sceneName = "NewScene";
|
|
AzPhysics::SceneHandle newSceneHandle = physicsSystem->AddScene(newSceneConfig);
|
|
|
|
//The old and new scene handle should share an index as the freed slot will be used
|
|
EXPECT_EQ(AZStd::get<AzPhysics::HandleTypeIndex::Index>(removedSelection),
|
|
AZStd::get<AzPhysics::HandleTypeIndex::Index>(newSceneHandle));
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, AddingScenes_PastLimitFails)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
|
|
|
|
//generate the max number of scenes
|
|
AzPhysics::SceneConfigurationList sceneConfigs;
|
|
AzPhysics::SceneConfiguration config;
|
|
for (int i = 0; i < std::numeric_limits<AzPhysics::SceneIndex>::max(); i++)
|
|
{
|
|
config.m_sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, i);
|
|
sceneConfigs.push_back(config);
|
|
}
|
|
config.m_sceneName = "boom!";
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(sceneConfigs);
|
|
//Verify we've added the max number and all are valid
|
|
EXPECT_EQ(sceneHandles.size(), std::numeric_limits<AzPhysics::SceneIndex>::max());
|
|
for (auto& handle : sceneHandles)
|
|
{
|
|
EXPECT_TRUE(handle != AzPhysics::InvalidSceneHandle);
|
|
}
|
|
|
|
//Add the extra scene that should fail
|
|
AzPhysics::SceneHandle failAddSceneHandle = physicsSystem->AddScene(config);
|
|
//the handle should be invalid
|
|
EXPECT_EQ(failAddSceneHandle, AzPhysics::InvalidSceneHandle);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, PrePostSimulateEvents_TriggerAsExpected)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
const AzPhysics::SystemConfiguration* config = physicsSystem->GetConfiguration();
|
|
|
|
const float frameDeltaTime = AZStd::clamp(1.0f / 30.0f, 0.0f, config->m_maxTimestep);
|
|
float expectedTickTime = AZStd::floorf(frameDeltaTime / config->m_fixedTimestep) * config->m_fixedTimestep;
|
|
//init handlers
|
|
int preSimEventCount = 0;
|
|
int postSimEventCount = 0;
|
|
AzPhysics::SystemEvents::OnPresimulateEvent::Handler preSimEvent(
|
|
[&expectedTickTime, &preSimEventCount](float deltaTime)
|
|
{
|
|
EXPECT_NEAR(expectedTickTime, deltaTime, 0.001f);
|
|
preSimEventCount++;
|
|
});
|
|
AzPhysics::SystemEvents::OnPostsimulateEvent::Handler postSimEvent(
|
|
[&expectedTickTime, &postSimEventCount](float deltaTime)
|
|
{
|
|
EXPECT_NEAR(expectedTickTime, deltaTime, 0.001f);
|
|
postSimEventCount++;
|
|
});
|
|
physicsSystem->RegisterPreSimulateEvent(preSimEvent);
|
|
physicsSystem->RegisterPostSimulateEvent(postSimEvent);
|
|
|
|
//run for 1 frame, handlers should be called once.
|
|
physicsSystem->Simulate(frameDeltaTime);
|
|
EXPECT_TRUE(preSimEventCount == 1);
|
|
EXPECT_TRUE(postSimEventCount == 1);
|
|
|
|
preSimEventCount = 0;
|
|
postSimEventCount = 0;
|
|
//run for 5 frames, handlers should be called 5 times
|
|
constexpr const float numFrames = 5;
|
|
float accumulatedTime = frameDeltaTime - config->m_fixedTimestep;
|
|
for (int i = 0; i < numFrames; i++)
|
|
{
|
|
accumulatedTime += frameDeltaTime;
|
|
expectedTickTime = AZStd::floorf(accumulatedTime / config->m_fixedTimestep) * config->m_fixedTimestep;
|
|
physicsSystem->Simulate(frameDeltaTime);
|
|
accumulatedTime -= expectedTickTime;
|
|
}
|
|
EXPECT_TRUE(preSimEventCount == numFrames);
|
|
EXPECT_TRUE(postSimEventCount == numFrames);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, PreSimulateEvent_WithDeltaTime_GreaterThanMaxTimeStep_ShouldSendMaxTimeStep)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
|
|
const float fixedTimeStep = physicsSystem->GetConfiguration()->m_fixedTimestep;
|
|
const float maxTimeStep = physicsSystem->GetConfiguration()->m_maxTimestep;
|
|
const float frameDeltaTime = (maxTimeStep) * 2.0f; //create a delta time greater than the max time step.
|
|
//this is the same logic as in PhysXSystem::Simualte
|
|
float expectedTimeStep = AZ::GetClamp(frameDeltaTime, 0.0f, maxTimeStep);
|
|
expectedTimeStep = AZStd::floorf(expectedTimeStep / fixedTimeStep) * fixedTimeStep;
|
|
|
|
//init handler
|
|
AzPhysics::SystemEvents::OnPresimulateEvent::Handler preSimEvent(
|
|
[expectedTimeStep](float deltaTime)
|
|
{
|
|
EXPECT_NEAR(expectedTimeStep, deltaTime, 0.001f);
|
|
});
|
|
physicsSystem->RegisterPreSimulateEvent(preSimEvent);
|
|
physicsSystem->Simulate(frameDeltaTime);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, GetHandle_ReturnsExpected)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
|
|
//setup the expected handle to get.
|
|
const int testSceneHandleIdx = PhysXSystemFixture::NumScenes / 2; //pick one in range
|
|
const AzPhysics::SceneHandle expectedSceneHandle = sceneHandles[testSceneHandleIdx];
|
|
|
|
//create name as the same way they're created in PhysXSystemFixture::Setup();
|
|
const AZStd::string sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, testSceneHandleIdx);
|
|
|
|
AzPhysics::SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
|
|
EXPECT_EQ(sceneHandle, expectedSceneHandle);
|
|
|
|
//ask for a scene not in the list, returns InvalidSceneHandle
|
|
sceneHandle = physicsSystem->GetSceneHandle("ThisSceneIsNotHere");
|
|
EXPECT_EQ(sceneHandle, AzPhysics::InvalidSceneHandle);
|
|
}
|
|
|
|
TEST_F(PhysXSystemFixture, AddRemoveScenes_InvokesEvents)
|
|
{
|
|
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
|
|
|
|
//setup the add scene handler
|
|
int addedCount = 0;
|
|
AzPhysics::SystemEvents::OnSceneAddedEvent::Handler onAddedHandler([&addedCount]([[maybe_unused]]AzPhysics::SceneHandle sceneHandle)
|
|
{
|
|
addedCount++;
|
|
});
|
|
physicsSystem->RegisterSceneAddedEvent(onAddedHandler);
|
|
|
|
//add all scene configs
|
|
AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
|
|
//the handler should be invoked the same number of times of the requested scenes.
|
|
EXPECT_EQ(addedCount, m_sceneConfigs.size());
|
|
|
|
//Setup the removed scene handler
|
|
int removedCount = 0;
|
|
AzPhysics::SystemEvents::OnSceneRemovedEvent::Handler onRemovedHandler([&removedCount, &sceneHandles, physicsSystem](AzPhysics::SceneHandle sceneHandle)
|
|
{
|
|
removedCount++;
|
|
auto foundItr = AZStd::find(sceneHandles.begin(), sceneHandles.end(), sceneHandle);
|
|
EXPECT_NE(foundItr, sceneHandles.end()); //the handle should be in the list.
|
|
|
|
EXPECT_NE(physicsSystem->GetScene(sceneHandle), nullptr); //should return a valid scene.
|
|
});
|
|
physicsSystem->RegisterSceneRemovedEvent(onRemovedHandler);
|
|
|
|
physicsSystem->RemoveScenes(sceneHandles);
|
|
EXPECT_EQ(removedCount, m_sceneConfigs.size());
|
|
}
|
|
}
|