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390 lines
19 KiB
C++
390 lines
19 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "TestColliderComponent.h"
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#include <AZTestShared/Math/MathTestHelpers.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <AzToolsFramework/ViewportUi/ViewportUiManager.h>
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#include <Tests/Viewport/ViewportUiManagerTests.cpp>
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namespace UnitTest
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{
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class PhysXColliderComponentModeTest
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: public ToolsApplicationFixture
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{
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protected:
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using EntityPtr = AZ::Entity*;
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AZ::ComponentId m_colliderComponentId;
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EntityPtr CreateColliderComponent()
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{
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AZ::Entity* entity = nullptr;
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AZ::EntityId entityId = CreateDefaultEditorEntity("ComponentModeEntity", &entity);
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entity->Deactivate();
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// Add placeholder component which implements component mode.
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auto colliderComponent = entity->CreateComponent<TestColliderComponentMode>();
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m_colliderComponentId = colliderComponent->GetId();
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entity->Activate();
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AzToolsFramework::SelectEntity(entityId);
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return entity;
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}
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// Needed to support ViewportUi request calls.
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ViewportManagerWrapper m_viewportManagerWrapper;
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void SetUpEditorFixtureImpl() override
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{
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m_viewportManagerWrapper.Create();
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}
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void TearDownEditorFixtureImpl() override
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{
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m_viewportManagerWrapper.Destroy();
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}
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};
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TEST_F(PhysXColliderComponentModeTest, MouseWheelUpShouldSetNextMode)
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{
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// Given there is a collider component in component mode.
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CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// When the mouse wheel is scrolled while holding ctrl
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AzToolsFramework::ViewportInteraction::MouseInteractionEvent
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interactionEvent(AzToolsFramework::ViewportInteraction::MouseInteraction(), 1.0f);
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interactionEvent.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Wheel;
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interactionEvent.m_mouseInteraction.m_keyboardModifiers.m_keyModifiers =
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static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl);
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using MouseInteractionResult = AzToolsFramework::ViewportInteraction::MouseInteractionResult;
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MouseInteractionResult handled = MouseInteractionResult::None;
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AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::BroadcastResult(handled,
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&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions,
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interactionEvent);
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// Then the component mode is cycled.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(handled, MouseInteractionResult::Viewport);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Offset, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, MouseWheelDownShouldSetPreviousMode)
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{
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// Given there is a collider component in component mode.
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CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// When the mouse wheel is scrolled while holding ctrl
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AzToolsFramework::ViewportInteraction::MouseInteractionEvent
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interactionEvent(AzToolsFramework::ViewportInteraction::MouseInteraction(), -1.0f);
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interactionEvent.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Wheel;
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interactionEvent.m_mouseInteraction.m_keyboardModifiers.m_keyModifiers =
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static_cast<AZ::u32>(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl);
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using MouseInteractionResult = AzToolsFramework::ViewportInteraction::MouseInteractionResult;
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MouseInteractionResult handled = MouseInteractionResult::None;
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AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::BroadcastResult(handled,
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&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions,
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interactionEvent);
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// Then the component mode is cycled.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(handled, MouseInteractionResult::Viewport);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Rotation, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKey1ShouldSetSizeMode)
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{
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// Given there is a collider component in component mode.
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CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// When the '1' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_1);
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// Then the component mode is set to Size.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKey2ShouldSetSizeMode)
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{
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// Given there is a collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// When the '2' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_2);
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// Then the component mode is set to Offset.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Offset, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKey3ShouldSetSizeMode)
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{
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// Given there is a collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// When the '3' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_3);
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// Then the component mode is set to Rotation.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Rotation, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKeyRShouldResetSphereRadius)
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{
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// Given there is a sphere collider in component mode.
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auto colliderEntity = CreateColliderComponent();
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float radius = 5.0f;
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetShapeType(Physics::ShapeType::Sphere);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetSphereRadius(radius);
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequestBus::Broadcast(&PhysX::ColliderComponentModeRequests::SetCurrentMode,
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PhysX::ColliderComponentModeRequests::SubMode::Dimensions);
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// When the 'R' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_R);
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// The the sphere radius should be reset.
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radius = colliderEntity->FindComponent<TestColliderComponentMode>()->GetSphereRadius();
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EXPECT_FLOAT_EQ(0.5f, radius);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKeyRShouldResetCapsuleSize)
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{
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// Given there is a capsule collider in component mode.
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auto colliderEntity = CreateColliderComponent();
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float height = 10.0f;
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float radius = 2.5f;
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetShapeType(Physics::ShapeType::Capsule);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetCapsuleHeight(height);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetCapsuleRadius(radius);
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequestBus::Broadcast(&PhysX::ColliderComponentModeRequests::SetCurrentMode,
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PhysX::ColliderComponentModeRequests::SubMode::Dimensions);
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// When the 'R' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_R);
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// Then the capsule size should be reset.
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height = colliderEntity->FindComponent<TestColliderComponentMode>()->GetCapsuleHeight();
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radius = colliderEntity->FindComponent<TestColliderComponentMode>()->GetCapsuleRadius();
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EXPECT_FLOAT_EQ(1.0f, height);
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EXPECT_FLOAT_EQ(0.25f, radius);
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKeyRShouldResetAssetScale)
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{
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// Given there is a sphere collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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AZ::Vector3 assetScale(10.0f, 10.0f, 10.0f);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetShapeType(Physics::ShapeType::PhysicsAsset);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetAssetScale(assetScale);
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequestBus::Broadcast(&PhysX::ColliderComponentModeRequests::SetCurrentMode,
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PhysX::ColliderComponentModeRequests::SubMode::Dimensions);
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// When the 'R' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_R);
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// Then the asset scale should be reset.
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assetScale = colliderEntity->FindComponent<TestColliderComponentMode>()->GetAssetScale();
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EXPECT_THAT(assetScale, IsClose(AZ::Vector3::CreateOne()));
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKeyRShouldResetOffset)
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{
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// Given there is a sphere collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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AZ::Vector3 offset(5.0f, 6.0f, 7.0f);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetColliderOffset(offset);
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequestBus::Broadcast(&PhysX::ColliderComponentModeRequests::SetCurrentMode,
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PhysX::ColliderComponentModeRequests::SubMode::Offset);
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// When the 'R' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_R);
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// Then the collider offset should be reset.
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offset = colliderEntity->FindComponent<TestColliderComponentMode>()->GetColliderOffset();
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EXPECT_THAT(offset, IsClose(AZ::Vector3::CreateZero()));
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}
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TEST_F(PhysXColliderComponentModeTest, PressingKeyRShouldResetRotation)
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{
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// Given there is a sphere collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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AZ::Quaternion rotation = AZ::Quaternion::CreateFromAxisAngle(AZ::Vector3::CreateAxisZ(), 45.0f);
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colliderEntity->FindComponent<TestColliderComponentMode>()->SetColliderRotation(rotation);
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AzToolsFramework::SelectEntity(colliderEntity->GetId());
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EnterComponentMode<TestColliderComponentMode>();
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PhysX::ColliderComponentModeRequestBus::Broadcast(&PhysX::ColliderComponentModeRequests::SetCurrentMode,
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PhysX::ColliderComponentModeRequests::SubMode::Rotation);
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// When the 'R' key is pressed
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QTest::keyPress(&m_editorActions.m_componentModeWidget, Qt::Key_R);
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// Then the collider rotation should be reset.
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rotation = colliderEntity->FindComponent<TestColliderComponentMode>()->GetColliderRotation();
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EXPECT_THAT(rotation, IsClose(AZ::Quaternion::CreateIdentity()));
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}
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TEST_F(PhysXColliderComponentModeTest, ClickingOffsetButtonShouldSetOffsetMode)
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{
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// Given there is a collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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// Given
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// Check preconditions
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// Get the cluster and button Ids
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AzToolsFramework::ViewportUi::ClusterId modeSelectionClusterId;
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AzToolsFramework::ViewportUi::ButtonId offsetModeButtonId;
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AZ::EntityId entityId = colliderEntity->GetId();
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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modeSelectionClusterId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetClusterId);
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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offsetModeButtonId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetOffsetButtonId);
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// When
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// Trigger the button
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m_viewportManagerWrapper.GetViewportManager()->PressButton(modeSelectionClusterId, offsetModeButtonId);
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// Then
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// Then the component mode is set to Offset.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Offset, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, ClickingRotationButtonShouldSetRotationMode)
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{
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// Given there is a collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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// Given
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// Check preconditions
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// Get the cluster and button Ids
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AzToolsFramework::ViewportUi::ClusterId modeSelectionClusterId;
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AzToolsFramework::ViewportUi::ButtonId offsetModeButtonId;
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AZ::EntityId entityId = colliderEntity->GetId();
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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modeSelectionClusterId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetClusterId);
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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offsetModeButtonId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetRotationButtonId);
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// When
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// Trigger the button
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m_viewportManagerWrapper.GetViewportManager()->PressButton(modeSelectionClusterId, offsetModeButtonId);
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// Then
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// Then the component mode is set to Offset.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Rotation, subMode);
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}
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TEST_F(PhysXColliderComponentModeTest, ClickingDimensionsButtonShouldSetDimensionsMode)
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{
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// Given there is a collider component in component mode.
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auto colliderEntity = CreateColliderComponent();
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EnterComponentMode<TestColliderComponentMode>();
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// Given
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// Check preconditions
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PhysX::ColliderComponentModeRequests::SubMode subMode = PhysX::ColliderComponentModeRequests::SubMode::NumModes;
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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// Get the cluster and button Ids
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AzToolsFramework::ViewportUi::ClusterId modeSelectionClusterId;
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AzToolsFramework::ViewportUi::ButtonId offsetModeButtonId;
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AZ::EntityId entityId = colliderEntity->GetId();
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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modeSelectionClusterId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetClusterId);
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PhysX::ColliderComponentModeUiRequestBus::EventResult(
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offsetModeButtonId, AZ::EntityComponentIdPair(entityId, m_colliderComponentId),
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&PhysX::ColliderComponentModeUiRequests::GetDimensionsButtonId);
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// When
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// Trigger the button
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m_viewportManagerWrapper.GetViewportManager()->PressButton(modeSelectionClusterId, offsetModeButtonId);
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// Then
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// Then the component mode is set to Offset.
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PhysX::ColliderComponentModeRequestBus::BroadcastResult(subMode, &PhysX::ColliderComponentModeRequests::GetCurrentMode);
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EXPECT_EQ(PhysX::ColliderComponentModeRequests::SubMode::Dimensions, subMode);
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}
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} // namespace UnitTest
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