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o3de/Gems/PhysX/Code/Tests/EditorCharacterControllerTe...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/EditorTestUtilities.h>
#include <EditorRigidBodyComponent.h>
#include <PhysXCharacters/Components/EditorCharacterControllerComponent.h>
namespace PhysXEditorTests
{
TEST_F(PhysXEditorFixture, EditorCharacterControllerComponent_CharacterControllerPlusRigidBodyComponents_EntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorCharacterControllerComponent>();
entity->CreateComponent<PhysX::EditorRigidBodyComponent>();
// the entity should be in an invalid state because the character controller is incompatible with the rigid body
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
}
} // namespace PhysXEditorTests