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27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/EditorTestUtilities.h>
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#include <EditorRigidBodyComponent.h>
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#include <PhysXCharacters/Components/EditorCharacterControllerComponent.h>
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namespace PhysXEditorTests
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{
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TEST_F(PhysXEditorFixture, EditorCharacterControllerComponent_CharacterControllerPlusRigidBodyComponents_EntityIsInvalid)
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{
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EntityPtr entity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
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entity->CreateComponent<PhysX::EditorCharacterControllerComponent>();
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entity->CreateComponent<PhysX::EditorRigidBodyComponent>();
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// the entity should be in an invalid state because the character controller is incompatible with the rigid body
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AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
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EXPECT_FALSE(sortOutcome.IsSuccess());
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EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
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}
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} // namespace PhysXEditorTests
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