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o3de/Gems/PhysX/Code/Source/MeshColliderComponent.h

51 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PhysX/MeshColliderComponentBus.h>
#include <Source/BaseColliderComponent.h>
namespace PhysX
{
class MeshColliderComponent
: public BaseColliderComponent
, public MeshColliderComponentRequestsBus::Handler
, public AZ::Data::AssetBus::MultiHandler
{
public:
AZ_COMPONENT(MeshColliderComponent, "{F3C7996A-F9B8-4AFD-B2A1-6DE971EFDA11}", BaseColliderComponent);
static void Reflect(AZ::ReflectContext* context);
MeshColliderComponent() = default;
~MeshColliderComponent() override = default;
// AZ::Component
void Activate() override;
void Deactivate() override;
// AZ::Data::AssetBus::Handler
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
// MeshColliderComponentRequestsBus
AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const override;
Physics::MaterialId GetMaterialId() const override;
void SetMeshAsset(const AZ::Data::AssetId& id) override;
void SetMaterialId(const Physics::MaterialId& id) override;
// BaseColliderComponent
void UpdateScaleForShapeConfigs() override;
protected:
void UpdateMeshAsset();
Physics::ColliderConfiguration* m_colliderConfiguration = nullptr;
Physics::PhysicsAssetShapeConfiguration* m_shapeConfiguration = nullptr;
};
} // namespace PhysX