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196 lines
8.5 KiB
C++
196 lines
8.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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#include <AzFramework/Physics/Material.h>
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#include <AzFramework/Physics/MaterialBus.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzCore/std/smart_ptr/enable_shared_from_this.h>
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namespace PhysX
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{
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/// PhysX implementation of Physics::Material interface
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/// ===================================================
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///
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/// PhysX::Material stores a reference to physx::PxMaterial and manages its lifetime
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/// The userData pointer of PxMaterial points to this class.
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///
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/// Usage example
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/// -------------------------
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/// You can construct instance of PhysX::Material directly and retrieve PxMaterial reference from it
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///
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/// Physics::MaterialConfiguration properties;
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/// Material newMaterial{properties};
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/// physx::PxMaterial* material = newMaterial.GetPxMaterial();
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///
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/// You can use retrieved PxMaterial pointer on its own, provided you increment its reference count.
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/// If this class goes out of scope, the PxMaterial pointer will be valid, but its userData
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/// will be cleaned up to point to nullptr.
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class Material
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: public Physics::Material
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, public AZStd::enable_shared_from_this<Material>
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{
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public:
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AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator, 0);
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AZ_RTTI(Material, "{F5497337-DCFE-44BA-BB40-B9EF225D16D6}", Physics::Material);
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Material(const Physics::MaterialConfiguration& configuration);
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Material(Material&& material);
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virtual ~Material() = default;
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Material& operator=(Material&& material);
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Material(const Material& shape) = delete;
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Material& operator=(const Material& shape) = delete;
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void UpdateWithConfiguration(const Physics::MaterialConfiguration& configuration);
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physx::PxMaterial* GetPxMaterial();
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// Physics::Material
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AZ::Crc32 GetSurfaceType() const override;
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const AZStd::string& GetSurfaceTypeName() const override;
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void SetSurfaceTypeName(const AZStd::string& surfaceTypeName) override;
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float GetDynamicFriction() const override;
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void SetDynamicFriction(float dynamicFriction) override;
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float GetStaticFriction() const override;
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void SetStaticFriction(float staticFriction) override;
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float GetRestitution() const override;
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void SetRestitution(float restitution) override;
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CombineMode GetFrictionCombineMode() const override;
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void SetFrictionCombineMode(CombineMode mode) override;
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CombineMode GetRestitutionCombineMode() const override;
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void SetRestitutionCombineMode(CombineMode mode) override;
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float GetDensity() const override;
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void SetDensity(float density) override;
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AZ::Color GetDebugColor() const override;
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void SetDebugColor(const AZ::Color& debugColor) override;
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AZ::u32 GetCryEngineSurfaceId() const override;
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void* GetNativePointer() override;
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private:
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using PxMaterialUniquePtr = AZStd::unique_ptr<physx::PxMaterial, AZStd::function<void(physx::PxMaterial*)>>;
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PxMaterialUniquePtr m_pxMaterial;
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AZ::Crc32 m_surfaceType = 0;
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AZ::u32 m_cryEngineSurfaceId = std::numeric_limits<AZ::u32>::max();
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AZStd::string m_surfaceString;
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float m_density = 1000.0f;
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AZ::Color m_debugColor = AZ::Colors::White;
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};
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/// Bus with requests to MaterialsManager
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/// =====================================
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///
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/// Can be used to retrieve material instance from user selection.\n
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/// Refer to MaterialsManager for more details. \n
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class MaterialManagerRequests
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: public Physics::PhysicsMaterialRequests
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{
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public:
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using MutexType = AZStd::mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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/// Returns weak pointers to physx::PxMaterial.
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/// Equivalent to PhysicsMaterialRequests::GetMaterials but it returns physx::PxMaterial pointers instead.
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/// @param materialSelection MaterialSelection instance to create or get materials for
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/// @param outMaterials vector of pointers to physx::PxMaterial to fill with. The vector will be cleared inside the function.
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virtual void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) = 0;
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/// Returns default material
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/// @return default PhysX::Material instance
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virtual AZStd::shared_ptr<Material> GetDefaultMaterial() = 0;
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/// Releases ownership of all materials created before.
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virtual void ReleaseAllMaterials() = 0;
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};
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using MaterialManagerRequestsBus = AZ::EBus<MaterialManagerRequests>;
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/// Manages materials created from MaterialLibraryAsset
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/// ===================================================
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///
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/// Material managers creates PhysX::Material instances from MaterialLibraryAsset and assumes their ownership.
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/// Also keeps a reference to the default material.
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///
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/// Note: Materials will be created on the fly while doing queries and
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/// they will be updated when the material library changes.
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class MaterialsManager
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: public MaterialManagerRequestsBus::Handler
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, public Physics::PhysicsMaterialRequestBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(MaterialsManager, AZ::SystemAllocator, 0);
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AZ_RTTI(MaterialsManager, "{4A6E59A7-D41A-470A-B31D-622BDA207FC7}");
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MaterialsManager();
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~MaterialsManager() override;
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// PhysicsMaterialRequestBus::Handler overrides...
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void GetMaterials(const Physics::MaterialSelection& materialSelection
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, AZStd::vector<AZStd::shared_ptr<Physics::Material>>& outMaterials) override;
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AZStd::shared_ptr<Physics::Material> GetMaterialById(Physics::MaterialId id) override;
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AZStd::shared_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) override;
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void UpdateMaterialSelectionFromPhysicsAsset(
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const Physics::ShapeConfiguration& shapeConfiguration,
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Physics::MaterialSelection& materialSelection) override;
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AZStd::shared_ptr<Physics::Material> GetGenericDefaultMaterial() override;
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// MaterialManagerRequestsBus::Handler overrides...
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void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) override;
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AZStd::shared_ptr<Material> GetDefaultMaterial() override;
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void ReleaseAllMaterials() override;
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/// Connect to any necessary buses
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void Connect();
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/// Disconnect from any necessary buses
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void Disconnect();
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private:
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using Materials = AZStd::unordered_map<AZ::Uuid, AZStd::shared_ptr<Material>>;
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/// Search a material by id, if it exists already it returns its iterator,
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/// if it doesn't exist it tries to create it and add it to the list.
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/// If the material id is null or not part of the material library then the
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/// iterator returned is end of material list.
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Materials::iterator FindOrCreateMaterial(Physics::MaterialId materialId);
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/// Search a material by name, if it exists already it returns its iterator,
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/// if it doesn't exist it tries to create it and add it to the list.
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/// If the material id is null or not part of the material library then the
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/// iterator returned is end of material list.
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Materials::iterator FindOrCreateMaterial(const AZStd::string& materialName);
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/// Returns the material library of the project.
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Physics::MaterialLibraryAsset* GetMaterialLibrary();
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void OnPhysicsConfigurationChanged(const AzPhysics::SystemConfiguration* config);
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void OnMaterialLibraryChanged(const AZ::Data::AssetId& materialLibraryAssetId);
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Materials m_materials;
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AZStd::shared_ptr<Material> m_defaultMaterial;
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Physics::MaterialConfiguration m_defaultMaterialConfiguration;
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AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler m_physicsConfigChangedHandler;
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AzPhysics::SystemEvents::OnMaterialLibraryChangedEvent::Handler m_materialLibraryChangedHandler;
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};
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}
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