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o3de/Gems/PhysX/Code/Editor/InertiaPropertyHandler.h

41 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzQtComponents/Components/Widgets/VectorInput.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzCore/Math/Matrix3x3.h>
#endif
namespace PhysX
{
namespace Editor
{
static const AZ::Crc32 InertiaHandler = AZ_CRC("RigidBodyInertia", 0x3091b106);
class InertiaPropertyHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZ::Matrix3x3, AzQtComponents::VectorInput>
{
Q_OBJECT //AUTOMOC
public:
AZ_CLASS_ALLOCATOR(InertiaPropertyHandler, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput* GUI,
AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput* GUI,
const AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace Editor
} // namespace PhysX