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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzQtComponents/Components/Widgets/VectorInput.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <AzCore/Math/Matrix3x3.h>
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#endif
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namespace PhysX
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{
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namespace Editor
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{
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static const AZ::Crc32 InertiaHandler = AZ_CRC("RigidBodyInertia", 0x3091b106);
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class InertiaPropertyHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZ::Matrix3x3, AzQtComponents::VectorInput>
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{
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Q_OBJECT //AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR(InertiaPropertyHandler, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override;
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QWidget* CreateGUI(QWidget* parent) override;
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void ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput* GUI,
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AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput* GUI,
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const AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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} // namespace Editor
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} // namespace PhysX
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