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o3de/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h

39 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace PhysX
{
namespace Editor
{
/// Request bus for communicating with the configuration window.
/// Ensure the configuration window has been opened by
/// calling EditorRequests::OpenViewPane before using this bus.
class ConfigurationWindowRequests
: public AZ::EBusTraits
{
public:
/// Shows the collision layers tab in the configuration window
virtual void ShowCollisionLayersTab() = 0;
/// Shows the collision groups tab in the configuration window
virtual void ShowCollisionGroupsTab() = 0;
/// Shows the global settings tab in the configuration window
virtual void ShowGlobalSettingsTab() = 0;
};
using ConfigurationWindowRequestBus = AZ::EBus<ConfigurationWindowRequests>;
}
}