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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace PhysX
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{
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namespace Editor
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{
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/// Request bus for communicating with the configuration window.
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/// Ensure the configuration window has been opened by
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/// calling EditorRequests::OpenViewPane before using this bus.
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class ConfigurationWindowRequests
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: public AZ::EBusTraits
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{
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public:
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/// Shows the collision layers tab in the configuration window
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virtual void ShowCollisionLayersTab() = 0;
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/// Shows the collision groups tab in the configuration window
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virtual void ShowCollisionGroupsTab() = 0;
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/// Shows the global settings tab in the configuration window
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virtual void ShowGlobalSettingsTab() = 0;
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};
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using ConfigurationWindowRequestBus = AZ::EBus<ConfigurationWindowRequests>;
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}
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}
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