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o3de/Gems/PhysX/Code/Editor/ColliderCapsuleMode.cpp

208 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ColliderCapsuleMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Viewport/ViewportConstants.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderCapsuleMode, AZ::SystemAllocator, 0);
namespace
{
const AZ::Vector3 RadiusManipulatorAxis = AZ::Vector3::CreateAxisX();
const AZ::Vector3 HeightManipulatorAxis = AZ::Vector3::CreateAxisZ();
const float MinCapsuleRadius = 0.001f;
const float MinCapsuleHeight = 0.002f;
const float HalfHeight = 0.5f;
const float ResetCapsuleHeight = 1.0f;
const float ResetCapsuleRadius = 0.25f;
}
void ColliderCapsuleMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
SetupRadiusManipulator(idPair, colliderWorldTransform);
SetupHeightManipulator(idPair, colliderWorldTransform);
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(idPair.GetEntityId());
}
void ColliderCapsuleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
// Read the state of the capsule into manipulators to support undo/redo
float capsuleHeight = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
float capsuleRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
m_radiusManipulator->SetSpace(colliderWorldTransform);
m_radiusManipulator->SetLocalPosition(m_radiusManipulator->GetAxis() * capsuleRadius);
m_heightManipulator->SetSpace(colliderWorldTransform);
m_heightManipulator->SetLocalPosition(m_heightManipulator->GetAxis() * capsuleHeight * HalfHeight);
}
void ColliderCapsuleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
m_radiusManipulator->RemoveEntityComponentIdPair(idPair);
m_radiusManipulator->Unregister();
m_heightManipulator->RemoveEntityComponentIdPair(idPair);
m_heightManipulator->Unregister();
}
void ColliderCapsuleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, ResetCapsuleHeight);
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, ResetCapsuleRadius);
}
void ColliderCapsuleMode::DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)
{
AZ_UNUSED(debugDisplay);
const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
float radius = m_radiusManipulator->GetLocalPosition().GetLength();
m_radiusManipulator->SetAxis(cameraState.m_side);
m_radiusManipulator->SetLocalPosition(cameraState.m_side * radius);
}
void ColliderCapsuleMode::SetupRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform)
{
// Radius manipulator
float capsuleRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
m_radiusManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
m_radiusManipulator->AddEntityComponentIdPair(idPair);
m_radiusManipulator->SetAxis(RadiusManipulatorAxis);
m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
m_radiusManipulator->SetLocalPosition(RadiusManipulatorAxis * capsuleRadius);
{
AzToolsFramework::ManipulatorViews views;
views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
m_radiusManipulator->SetViews(AZStd::move(views));
}
m_radiusManipulator->InstallMouseMoveCallback([this, idPair]
(const AzToolsFramework::LinearManipulator::Action& action)
{
OnRadiusManipulatorMoved(action, idPair);
});
}
void ColliderCapsuleMode::SetupHeightManipulator(const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform)
{
// Height manipulator
float capsuleHeight = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
m_heightManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
m_heightManipulator->AddEntityComponentIdPair(idPair);
m_heightManipulator->SetAxis(HeightManipulatorAxis);
m_heightManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
m_heightManipulator->SetLocalPosition(HeightManipulatorAxis * capsuleHeight * HalfHeight); // Manipulator positioned at half the capsules height.
{
AzToolsFramework::ManipulatorViews views;
views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
m_heightManipulator->SetViews(AZStd::move(views));
}
m_heightManipulator->InstallMouseMoveCallback([this, idPair]
(const AzToolsFramework::LinearManipulator::Action& action)
{
OnHeightManipulatorMoved(action, idPair);
});
}
void ColliderCapsuleMode::OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// Get the distance the manipulator has moved along the axis.
float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
// Clamp radius to a small value.
extent = AZ::GetMax(extent, MinCapsuleRadius);
// Update the manipulator and capsule radius.
m_radiusManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
// Adjust the height manipulator so it is always clamped to twice the radius.
AdjustHeightManipulator(idPair, static_cast<float>(extent));
// The final radius of the capsule is the manipulator's extent.
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, extent);
}
void ColliderCapsuleMode::OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// Get the distance the manipulator has moved along the axis.
float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
// Ensure capsule's half height is always greater than the radius.
extent = AZ::GetMax(extent, MinCapsuleHeight);
// Update the manipulator and capsule height.
m_heightManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
// The final height of the capsule is twice the manipulator's extent.
float capsuleHeight = extent / HalfHeight;
// Adjust the radius manipulator so it is always clamped to half the capsule height.
AdjustRadiusManipulator(idPair, capsuleHeight);
// Finally adjust the capsule height
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
}
void ColliderCapsuleMode::AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight)
{
float capsuleRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
// Clamp the radius to half height.
capsuleRadius = AZ::GetMin(capsuleRadius, capsuleHeight * HalfHeight);
// Update manipulator and the capsule radius.
m_radiusManipulator->SetLocalPosition(capsuleRadius * m_radiusManipulator->GetAxis());
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, capsuleRadius);
}
void ColliderCapsuleMode::AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius)
{
float capsuleHeight = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
// Clamp the height to twice the radius.
capsuleHeight = AZ::GetMax(capsuleHeight, capsuleRadius / HalfHeight);
// Update the manipulator and capsule height.
m_heightManipulator->SetLocalPosition(capsuleHeight * HalfHeight * m_heightManipulator->GetAxis());
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
}
}