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o3de/Gems/NvCloth/Code/Source/Utils/AssetHelper.cpp

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Utils/AssetHelper.h>
#include <Utils/MeshAssetHelper.h>
namespace NvCloth
{
const int InvalidIndex = -1;
AssetHelper::AssetHelper(AZ::EntityId entityId)
: m_entityId(entityId)
{
}
AZStd::unique_ptr<AssetHelper> AssetHelper::CreateAssetHelper(AZ::EntityId entityId)
{
return entityId.IsValid()
? AZStd::make_unique<MeshAssetHelper>(entityId)
: nullptr;
}
float AssetHelper::ConvertBackstopOffset(float backstopOffset)
{
constexpr float ToleranceU8 = 1.0f / 255.0f;
// Convert range from [0,1] -> [-1,1]
backstopOffset = AZ::GetClamp(backstopOffset * 2.0f - 1.0f, -1.0f, 1.0f);
// Since the color was stored as U32 in the mesh, the low precision makes values
// of 0.5f becoming an small negative number in the conversion from [0,1] to [-1,1].
// So this sets the value to 0 when it is smaller than the tolerance of U8.
backstopOffset = (std::fabs(backstopOffset) < ToleranceU8) ? 0.0f : backstopOffset;
return backstopOffset;
}
} // namespace NvCloth