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o3de/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.h

44 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzNetworking/Framework/ICompressor.h>
#include <AzCore/Casting/numeric_cast.h>
namespace MultiplayerCompression
{
static const char* CompressorName = "LZ4";
static const AzNetworking::CompressorType CompressorType = aznumeric_cast<AzNetworking::CompressorType>(static_cast<AZ::u32>(AZ::Crc32(CompressorName)));
/**
* Implements an LZ4 Compressor against GridMate's Compressor interface for use with the Multiplayer Gem.
* Handles edge and error cases specific to LZ4 that are otherwise not covered in GridMate Carrier
* (where a Compressor is applied).
*/
class LZ4Compressor
: public AzNetworking::ICompressor
{
public:
AZ_CLASS_ALLOCATOR(LZ4Compressor, AZ::SystemAllocator, 0);
LZ4Compressor() = default;
const char* GetName() const { return CompressorName; }
AzNetworking::CompressorType GetType() const override { return CompressorType; };
bool Init() override { return true; }
size_t GetMaxChunkSize(size_t maxCompSize) const override;
size_t GetMaxCompressedBufferSize(size_t uncompSize) const override;
AzNetworking::CompressorError Compress(const void* uncompData, size_t uncompSize, void* compData, size_t compDataSize, size_t& compSize) override;
AzNetworking::CompressorError Decompress(const void* compData, size_t compDataSize, void* uncompData, size_t uncompDataSize, size_t& consumedSize, size_t& uncompSize) override;
};
}