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o3de/Gems/LyShine/Code/Source/UiTextInputComponent.h

215 lines
8.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Bus/UiInteractableBus.h>
#include <LyShine/Bus/UiTextInputBus.h>
#include <LyShine/Bus/UiInitializationBus.h>
#include <LyShine/UiComponentTypes.h>
#include "UiInteractableComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Vector3.h>
#include <LmbrCentral/Rendering/MaterialAsset.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiTextInputComponent
: public UiInteractableComponent
, public UiInitializationBus::Handler
, public UiTextInputBus::Handler
{
public: //types
using EntityComboBoxVec = AZStd::vector < AZStd::pair<AZ::EntityId, AZStd::string> >;
public: // member functions
AZ_COMPONENT(UiTextInputComponent, LyShine::UiTextInputComponentUuid, AZ::Component);
UiTextInputComponent();
~UiTextInputComponent() override;
// UiInteractableInterface
bool HandlePressed(AZ::Vector2 point, bool& shouldStayActive) override;
bool HandleReleased(AZ::Vector2 point) override;
bool HandleEnterPressed(bool& shouldStayActive) override;
bool HandleEnterReleased() override;
bool HandleAutoActivation() override;
bool HandleTextInput(const AZStd::string& textUTF8) override;
bool HandleKeyInputBegan(const AzFramework::InputChannel::Snapshot& inputSnapshot, AzFramework::ModifierKeyMask activeModifierKeys) override;
void InputPositionUpdate(AZ::Vector2 point) override;
void LostActiveStatus() override;
// ~UiInteractableInterface
// UiCanvasUpdateNotification
void Update(float deltaTime) override;
// ~UiCanvasUpdateNotification
// UiInitializationInterface
void InGamePostActivate() override;
// ~UiInitializationInterface
// UiTextInputInterface
bool GetIsPasswordField() override;
void SetIsPasswordField(bool passwordField) override;
uint32_t GetReplacementCharacter() override;
void SetReplacementCharacter(uint32_t replacementChar) override;
AZ::Color GetTextSelectionColor() override;
void SetTextSelectionColor(const AZ::Color& color) override;
AZ::Color GetTextCursorColor() override;
void SetTextCursorColor(const AZ::Color& color) override;
float GetCursorBlinkInterval() override;
void SetCursorBlinkInterval(float interval) override;
int GetMaxStringLength() override;
void SetMaxStringLength(int maxCharacters) override;
TextInputCallback GetOnChangeCallback() override;
void SetOnChangeCallback(TextInputCallback callbackFunction) override;
TextInputCallback GetOnEndEditCallback() override;
void SetOnEndEditCallback(TextInputCallback callbackFunction) override;
TextInputCallback GetOnEnterCallback() override;
void SetOnEnterCallback(TextInputCallback callbackFunction) override;
const LyShine::ActionName& GetChangeAction() override;
void SetChangeAction(const LyShine::ActionName& actionName) override;
const LyShine::ActionName& GetEndEditAction() override;
void SetEndEditAction(const LyShine::ActionName& actionName) override;
const LyShine::ActionName& GetEnterAction() override;
void SetEnterAction(const LyShine::ActionName& actionName) override;
AZ::EntityId GetTextEntity() override;
void SetTextEntity(AZ::EntityId textEntity) override;
AZStd::string GetText() override;
void SetText(const AZStd::string& text) override;
AZ::EntityId GetPlaceHolderTextEntity() override;
void SetPlaceHolderTextEntity(AZ::EntityId textEntity) override;
bool GetIsClipboardEnabled() override;
void SetIsClipboardEnabled(bool enableClipboard) override;
// ~UiTextInputInterface
protected: // member functions
// AZ::Component
void Activate() override;
void Deactivate() override;
// ~AZ::Component
// UiInteractableComponent
bool IsAutoActivationSupported() override;
// ~UiInteractableComponent
void BeginEditState();
void EndEditState();
float GetValidDragDistanceInPixels(AZ::Vector2 startPoint, AZ::Vector2 endPoint);
void CheckForDragOrHandOffToParent(AZ::Vector2 point);
//! Changes the DisplayedTextFunction callback of our child m_textEntity
//! If m_isPasswordField is true, we assign a callback that replaces the contents
//! of the displayed string with our m_replacementCharacter, otherwise we assign a
//! null callback (default behavior).
void UpdateDisplayedTextFunction();
void OnReplacementCharacterChange();
EntityComboBoxVec PopulateTextEntityList();
UiInteractableStatesInterface::State ComputeInteractableState() override;
protected: // static member functions
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
provided.push_back(AZ_CRC("UiNavigationService"));
provided.push_back(AZ_CRC("UiStateActionsService"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
incompatible.push_back(AZ_CRC("UiNavigationService"));
incompatible.push_back(AZ_CRC("UiStateActionsService"));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
static void Reflect(AZ::ReflectContext* context);
private: // member functions
AZ_DISABLE_COPY_MOVE(UiTextInputComponent);
//! Change text and notify listeners
void ChangeText(const AZStd::string& textString);
//! Make cursor visible when a change in text or cursor position has occurred
void ResetCursorBlink();
uint GetMultiByteCharLength(const AZStd::string& textString);
void CheckStartTextInput();
private: // static member functions
static bool VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
private: // data
bool m_isDragging;
bool m_isEditing;
bool m_isTextInputStarted;
int m_textCursorPos; //!< UTF8 element/character index into rendered string.
int m_textSelectionStartPos; //!< UTF8 index that will different in value from m_textCursorPos
//!< if a range of text is currently selected.
float m_cursorBlinkStartTime;
// We use EntityIds for the text and placeholder entities so the the reflection
// system can save and load the references.
AZ::EntityId m_textEntity;
AZ::EntityId m_placeHolderTextEntity;
AZ::Color m_textSelectionColor;
AZ::Color m_textCursorColor;
int m_maxStringLength;
float m_cursorBlinkInterval;
bool m_childTextStateDirtyFlag;
TextInputCallback m_onChange;
TextInputCallback m_onEndEdit;
TextInputCallback m_onEnter;
LyShine::ActionName m_changeAction;
LyShine::ActionName m_endEditAction;
LyShine::ActionName m_enterAction;
uint32_t m_replacementCharacter; //!< If this component is configured as a password field (m_isPasswordField),
//!< then we'll use this UTF8 character to replace the contents of the m_textEntity
//!< string when we render (note that the string contents of m_textEntity
//!< remain unaltered and this only affects rendering).
bool m_isPasswordField; //!< True if m_textEntity should be treated as a password field, false otherwise
bool m_clipInputText; //!< True if input text should be visually clipped to child text element, false otherwise.
bool m_enableClipboard; //!< True if copy/cut/paste should be supported, false otherwise.
};