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o3de/Gems/LyShine/Code/Source/UiScrollBarComponent.h

209 lines
7.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "UiInteractableComponent.h"
#include <AzCore/Math/Vector2.h>
#include <LyShine/Bus/UiScrollBarBus.h>
#include <LyShine/Bus/UiScrollerBus.h>
#include <LyShine/Bus/UiInitializationBus.h>
#include <LyShine/Bus/UiScrollableBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/UiComponentTypes.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiScrollBarComponent
: public UiInteractableComponent
, public UiScrollBarBus::Handler
, public UiScrollerBus::Handler
, public UiInitializationBus::Handler
, public UiScrollableToScrollerNotificationBus::Handler
, public UiTransformChangeNotificationBus::Handler
{
public: // member functions
AZ_COMPONENT(UiScrollBarComponent, LyShine::UiScrollBarComponentUuid, AZ::Component);
UiScrollBarComponent();
~UiScrollBarComponent() override;
//UiInteractableComponent
void Update(float deltaTime) override;
//~UiInteractableComponent
// UiScrollBarInterface
float GetHandleSize() override;
void SetHandleSize(float size) override;
float GetMinHandlePixelSize() override;
void SetMinHandlePixelSize(float size) override;
AZ::EntityId GetHandleEntity() override;
void SetHandleEntity(AZ::EntityId entityId) override;
bool IsAutoFadeEnabled() override;
void SetAutoFadeEnabled(bool isAutoFadeEnabled) override;
float GetAutoFadeDelay() override;
void SetAutoFadeDelay(float delay) override;
float GetAutoFadeSpeed() override;
void SetAutoFadeSpeed(float speed) override;
// ~UiScrollBarInterface
// UiScrollerInterface
Orientation GetOrientation() override;
void SetOrientation(Orientation orientation) override;
AZ::EntityId GetScrollableEntity() override;
void SetScrollableEntity(AZ::EntityId entityId) override;
float GetValue() override;
void SetValue(float value) override;
ValueChangeCallback GetValueChangingCallback() override;
void SetValueChangingCallback(ValueChangeCallback onChange) override;
const LyShine::ActionName& GetValueChangingActionName() override;
void SetValueChangingActionName(const LyShine::ActionName& actionName) override;
ValueChangeCallback GetValueChangedCallback() override;
void SetValueChangedCallback(ValueChangeCallback onChange) override;
const LyShine::ActionName& GetValueChangedActionName() override;
void SetValueChangedActionName(const LyShine::ActionName& actionName) override;
// ~UiScrollerInterface
// UiScrollableToScrollerNotifications
void OnValueChangingByScrollable(AZ::Vector2 value) override;
void OnValueChangedByScrollable(AZ::Vector2 value) override;
void OnScrollableParentToContentRatioChanged(AZ::Vector2 parentToContentRatio) override;
// ~UiScrollableToScrollerNotifications
// UiInitializationInterface
void InGamePostActivate() override;
// ~UiInitializationInterface
// UiInteractableInterface
bool HandlePressed(AZ::Vector2 point, bool& shouldStayActive) override;
bool HandleReleased(AZ::Vector2 point) override;
bool HandleEnterPressed(bool& shouldStayActive) override;
bool HandleAutoActivation() override;
bool HandleKeyInputBegan(const AzFramework::InputChannel::Snapshot& inputSnapshot, AzFramework::ModifierKeyMask activeModifierKeys) override;
void InputPositionUpdate(AZ::Vector2 point) override;
bool DoesSupportDragHandOff(AZ::Vector2 startPoint) override;
bool OfferDragHandOff(AZ::EntityId currentActiveInteractable, AZ::Vector2 startPoint, AZ::Vector2 currentPoint, float dragThreshold) override;
void LostActiveStatus() override;
// ~UiInteractableInterface
// UiTransformChangeNotificationBus
void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
// ~UiTransformChangeNotificationBus
protected: // member functions
// AZ::Component
void Activate() override;
void Deactivate() override;
// ~AZ::Component
// UiInteractableComponent
bool IsAutoActivationSupported() override;
// ~UiInteractableComponent
UiInteractableStatesInterface::State ComputeInteractableState() override;
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
provided.push_back(AZ_CRC("UiNavigationService"));
provided.push_back(AZ_CRC("UiStateActionsService"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
incompatible.push_back(AZ_CRC("UiNavigationService"));
incompatible.push_back(AZ_CRC("UiStateActionsService"));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
static void Reflect(AZ::ReflectContext* context);
private: // types
enum class LocRelativeToHandle
{
BeforeHandle,
OnHandle,
AfterHandle
};
private: // member functions
AZ_DISABLE_COPY_MOVE(UiScrollBarComponent);
using EntityComboBoxVec = AZStd::vector< AZStd::pair< AZ::EntityId, AZStd::string > >;
EntityComboBoxVec PopulateChildEntityList();
float GetValidDragDistanceInPixels(AZ::Vector2 startPoint, AZ::Vector2 endPoint);
bool CheckForDragOrHandOffToParent(AZ::EntityId currentActiveInteractable, AZ::Vector2 startPoint, AZ::Vector2 currentPoint, float childDragThreshold, bool& handOffDone);
void DoSetValue(float value);
void DoChangedActions();
void DoChangingActions();
void NotifyListenersOnValueChanged();
void NotifyListenersOnValueChanging();
void NotifyScrollableOnValueChanged();
void NotifyScrollableOnValueChanging();
LocRelativeToHandle GetLocationRelativeToHandle(const AZ::Vector2& point);
float GetHandleParentLength();
float GetPosAlongAxis(AZ::Vector2 point);
bool MoveHandle(LocRelativeToHandle pointLoc);
void ResetDragInfo();
void SetImageComponentsAlpha(float fade);
void ResetFade();
private: // data
float m_value;
float m_handleSize;
float m_minHandlePixelSize;
Orientation m_orientation;
float m_displayedHandleSize;
bool m_isDragging;
bool m_isActive; // true when interactable can be manipulated by key input
float m_pressedValue;
float m_pressedPosAlongAxis;
bool m_pressedOnHandle;
float m_lastMoveTime;
float m_moveDelayTime;
bool m_isAutoFadeEnabled = false;
bool m_isFading = false;
float m_fadeSpeed = 1.0f;
float m_inactiveSecondsBeforeFade = 1.0f;
float m_secondsRemainingBeforeFade = 1.0f;
float m_initialScrollBarAlpha = 1.0f;
float m_initialHandleAlpha = 1.0f;
float m_currFade = 1.0f;
AZ::Vector2 m_lastDragPoint; // the point of the last drag
ValueChangeCallback m_onValueChanged;
ValueChangeCallback m_onValueChanging;
LyShine::ActionName m_valueChangedActionName;
LyShine::ActionName m_valueChangingActionName;
AZ::EntityId m_handleEntity;
AZ::EntityId m_scrollableEntity;
};