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o3de/Gems/LyShine/Code/Source/UiRadioButtonGroupComponent...

289 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiRadioButtonGroupComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiRadioButtonBus.h>
#include <LyShine/Bus/UiRadioButtonCommunicationBus.h>
#include <LyShine/UiSerializeHelpers.h>
#include "UiSerialize.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiRadioButtonGroupNotificationBus Behavior context handler class
class UiRadioButtonGroupNotificationBusBehaviorHandler
: public UiRadioButtonGroupNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiRadioButtonGroupNotificationBusBehaviorHandler, "{A8D1A53C-7419-4EBA-8B73-EA4C5F6ED2DA}", AZ::SystemAllocator,
OnRadioButtonGroupStateChange);
void OnRadioButtonGroupStateChange(AZ::EntityId checked) override
{
Call(FN_OnRadioButtonGroupStateChange, checked);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiRadioButtonGroupComponent::UiRadioButtonGroupComponent()
: m_allowUncheck(false)
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiRadioButtonGroupComponent::~UiRadioButtonGroupComponent()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::EntityId UiRadioButtonGroupComponent::GetCheckedRadioButton()
{
return m_checkedEntity;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::SetState(AZ::EntityId radioButton, bool isOn)
{
SetStateCommon(radioButton, isOn, false);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiRadioButtonGroupComponent::GetAllowUncheck()
{
return m_allowUncheck;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::SetAllowUncheck(bool allowUncheck)
{
m_allowUncheck = allowUncheck;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::AddRadioButton(AZ::EntityId radioButton)
{
if (RegisterRadioButton(radioButton))
{
// Let it know it is now in the group
EBUS_EVENT_ID(radioButton, UiRadioButtonCommunicationBus, SetGroup, GetEntityId());
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::RemoveRadioButton(AZ::EntityId radioButton)
{
EBUS_EVENT_ID(radioButton, UiRadioButtonCommunicationBus, SetGroup, AZ::EntityId());
UnregisterRadioButton(radioButton);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiRadioButtonGroupComponent::ContainsRadioButton(AZ::EntityId radioButton)
{
return m_radioButtons.find(radioButton) != m_radioButtons.end();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const LyShine::ActionName& UiRadioButtonGroupComponent::GetChangedActionName()
{
return m_changedActionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::SetChangedActionName(const LyShine::ActionName& actionName)
{
m_changedActionName = actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiRadioButtonGroupComponent::RegisterRadioButton(AZ::EntityId radioButton)
{
// Check if the given entity actually has the radio button component on it
bool isRadioButton = UiRadioButtonBus::FindFirstHandler(radioButton) != nullptr;
// Check that the button is actually a radio button before adding it to the group
if (isRadioButton)
{
// Try adding the button to the group, and if it wasn't in the group before then
if (m_radioButtons.insert(radioButton).second)
{
// If the button that is getting added is already checked, uncheck the currently checked one
bool isOn;
EBUS_EVENT_ID_RESULT(isOn, radioButton, UiRadioButtonBus, GetState);
if (isOn)
{
if (m_checkedEntity.IsValid())
{
// Uncheck our currently checked entity
EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, false);
m_checkedEntity.SetInvalid();
}
m_checkedEntity = radioButton;
}
return true;
}
}
return false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::UnregisterRadioButton(AZ::EntityId radioButton)
{
m_radioButtons.erase(radioButton);
// If the button that is getting removed was the checked entity, set the check entity to invalid
if (radioButton == m_checkedEntity)
{
m_checkedEntity.SetInvalid();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::RequestRadioButtonStateChange(AZ::EntityId radioButton, bool newState)
{
SetStateCommon(radioButton, newState, true);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::Activate()
{
UiRadioButtonGroupBus::Handler::BusConnect(GetEntityId());
UiRadioButtonGroupCommunicationBus::Handler::BusConnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::Deactivate()
{
UiRadioButtonGroupBus::Handler::BusDisconnect(GetEntityId());
UiRadioButtonGroupCommunicationBus::Handler::BusDisconnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<UiRadioButtonGroupComponent, AZ::Component>()
->Version(1)
// Settings group
->Field("AllowRestoreUnchecked", &UiRadioButtonGroupComponent::m_allowUncheck)
// Actions group
->Field("ChangedActionName", &UiRadioButtonGroupComponent::m_changedActionName);
AZ::EditContext* ec = serializeContext->GetEditContext();
if (ec)
{
auto editInfo = ec->Class<UiRadioButtonGroupComponent>("RadioButtonGroup", "A component for RadioButtonGroup behavior.");
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "UI")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiRadioButtonGroup.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiRadioButtonGroup.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
// Settings group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Settings")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(0, &UiRadioButtonGroupComponent::m_allowUncheck, "Allow uncheck", "Allow clicking on the selected radio button to uncheck it.");
}
// Actions group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Actions")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(0, &UiRadioButtonGroupComponent::m_changedActionName, "Change", "The action triggered when value changes.");
}
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiRadioButtonGroupBus>("UiRadioButtonGroupBus")
->Event("GetState", &UiRadioButtonGroupBus::Events::GetCheckedRadioButton)
->Event("SetState", &UiRadioButtonGroupBus::Events::SetState)
->Event("GetAllowUncheck", &UiRadioButtonGroupBus::Events::GetAllowUncheck)
->Event("SetAllowUncheck", &UiRadioButtonGroupBus::Events::SetAllowUncheck)
->Event("AddRadioButton", &UiRadioButtonGroupBus::Events::AddRadioButton)
->Event("RemoveRadioButton", &UiRadioButtonGroupBus::Events::RemoveRadioButton)
->Event("ContainsRadioButton", &UiRadioButtonGroupBus::Events::ContainsRadioButton)
->Event("GetChangedActionName", &UiRadioButtonGroupBus::Events::GetChangedActionName)
->Event("SetChangedActionName", &UiRadioButtonGroupBus::Events::SetChangedActionName);
behaviorContext->EBus<UiRadioButtonGroupNotificationBus>("UiRadioButtonGroupNotificationBus")
->Handler<UiRadioButtonGroupNotificationBusBehaviorHandler>();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiRadioButtonGroupComponent::SetStateCommon(AZ::EntityId radioButton, bool isOn, bool sendNotifications)
{
// First check if the button is actually in the group
if (radioButton.IsValid() && ContainsRadioButton(radioButton))
{
// If this is a request to be checked
if (isOn)
{
// Check if we currently have a checked radio button
if (m_checkedEntity.IsValid())
{
EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, sendNotifications);
m_checkedEntity.SetInvalid();
}
m_checkedEntity = radioButton;
EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, true, sendNotifications);
}
else if (m_allowUncheck && radioButton == m_checkedEntity) // && isOn == false
{
EBUS_EVENT_ID(m_checkedEntity, UiRadioButtonCommunicationBus, SetState, false, sendNotifications);
m_checkedEntity.SetInvalid();
}
else // we didn't change anything, don't send events
{
return;
}
if (sendNotifications)
{
if (!m_changedActionName.empty())
{
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
EBUS_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_changedActionName);
}
EBUS_EVENT_ID(GetEntityId(), UiRadioButtonGroupNotificationBus, OnRadioButtonGroupStateChange, m_checkedEntity);
}
}
}