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174 lines
6.4 KiB
C++
174 lines
6.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/Bus/UiCanvasUpdateNotificationBus.h>
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#include <LyShine/Bus/UiRenderControlBus.h>
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#include <LyShine/Bus/UiFaderBus.h>
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#include <LyShine/Bus/UiElementBus.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <LyShine/Bus/UiAnimateEntityBus.h>
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#include <LyShine/UiComponentTypes.h>
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#include <LyShine/IRenderGraph.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Math/Color.h>
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#include <Atom/RHI.Reflect/AttachmentId.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiFaderComponent
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: public AZ::Component
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, public UiCanvasUpdateNotificationBus::Handler
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, public UiRenderControlBus::Handler
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, public UiFaderBus::Handler
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, public UiAnimateEntityBus::Handler
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, public UiElementNotificationBus::Handler
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, public UiTransformChangeNotificationBus::Handler
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{
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public: // member functions
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AZ_COMPONENT(UiFaderComponent, LyShine::UiFaderComponentUuid, AZ::Component);
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UiFaderComponent();
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~UiFaderComponent() override;
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// UiCanvasUpdateNotification
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void Update(float deltaTime) override;
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// ~UiCanvasUpdateNotification
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// UiRenderControlInterface
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void Render(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
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UiRenderInterface* renderInterface, int numChildren, bool isInGame) override;
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// ~UiRenderControlInterface
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// UiFaderInterface
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float GetFadeValue() override;
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void SetFadeValue(float fade) override;
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void Fade(float targetValue, float speed) override;
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bool IsFading() override;
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bool GetUseRenderToTexture() override;
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void SetUseRenderToTexture(bool useRenderToTexture) override;
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// ~UiFaderInterface
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// UiAnimateEntityInterface
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void PropertyValuesChanged() override;
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// ~UiAnimateEntityInterface
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// UiElementNotifications
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void OnUiElementFixup(AZ::EntityId canvasEntityId, AZ::EntityId parentEntityId) override;
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// ~UiElementNotifications
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// UiTransformChangeNotification
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void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
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void OnTransformToViewportChanged() override;
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// ~UiTransformChangeNotification
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public: // static member functions
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("UiFaderService", 0x3c5847e9));
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provided.push_back(AZ_CRC("UiRenderControlService", 0x4e302454));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("UiFaderService", 0x3c5847e9));
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incompatible.push_back(AZ_CRC("UiRenderControlService", 0x4e302454));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
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required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
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}
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static void Reflect(AZ::ReflectContext* context);
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protected: // member functions
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// ~AZ::Component
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//! Called when the fade animation completes
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void CompleteFade();
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//! Common function for updating fade value
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void SetFadeValueInternal(float fade);
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//! Called when the fade property changed in property pane
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void OnFadeValueChanged();
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//! Called when something changed that invalidates render target
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void OnRenderTargetChange();
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//! Mark the render graph as dirty, this should be done when any change is made affects the structure of the graph
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void MarkRenderGraphDirty();
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//! When m_useRenderToTexture is true this is used to create the render target and depth surface or resize them if they exist
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void CreateOrResizeRenderTarget(const AZ::Vector2& pixelAlignedTopLeft, const AZ::Vector2& pixelAlignedBottomRight);
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//! Destroy the render target and depth surface that are used when m_useRenderToTexture is true
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void DestroyRenderTarget();
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//! Update cached primitive vertices
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void UpdateCachedPrimitive(const AZ::Vector2& pixelAlignedTopLeft, const AZ::Vector2& pixelAlignedBottomRight);
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// compute pixel aligned bounds of element in viewport space
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void ComputePixelAlignedBounds(AZ::Vector2& pixelAlignedTopLeft, AZ::Vector2& pixelAlignedBottomRight);
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// render the element and its children using standard fade (non-render-to-texture)
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void RenderStandardFader(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
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UiRenderInterface* renderInterface, int numChildren, bool isInGame);
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// render the element and its children using render-to-texture fade
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void RenderRttFader(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
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UiRenderInterface* renderInterface, int numChildren, bool isInGame);
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// render this element's visual component (if any) and child elements
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void RenderElementAndChildren(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface,
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UiRenderInterface* renderInterface, int numChildren, bool isInGame);
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AZ_DISABLE_COPY_MOVE(UiFaderComponent);
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private: // data
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// Serialized members
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float m_fade; //!< The initial/current fade value
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bool m_useRenderToTexture = false; //!< If true, render this element and children to a separate render target and fade that
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// Non-serialized members
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// Used for fade animation
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bool m_isFading;
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float m_fadeTarget;
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float m_fadeSpeedInSeconds;
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//! This is generated from the entity ID and cached
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AZStd::string m_renderTargetName;
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//! When rendering to a texture this is the attachment image for the render target
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AZ::RHI::AttachmentId m_attachmentImageId;
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//! The positions used for the render to texture viewport and to render the render target to the screen
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AZ::Vector2 m_viewportTopLeft;
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AZ::Vector2 m_viewportSize;
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// currently allocated size of render target
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int m_renderTargetWidth = 0;
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int m_renderTargetHeight = 0;
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//! cached rendering data for performance optimization of rendering the render target to screen
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DynUiPrimitive m_cachedPrimitive;
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};
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