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239 lines
10 KiB
C++
239 lines
10 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiDropdownOptionComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/std/sort.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <LyShine/Bus/UiElementBus.h>
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <LyShine/Bus/UiDropdownBus.h>
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#include <LyShine/UiSerializeHelpers.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! UiDropdownNotificationBusBehaviorHandler Behavior context handler class
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class UiDropdownOptionNotificationBusBehaviorHandler
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: public UiDropdownOptionNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(UiDropdownOptionNotificationBusBehaviorHandler, "{3A13D6AF-70BF-4C8D-ACD3-A098FDC8D0C4}", AZ::SystemAllocator,
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OnDropdownOptionSelected);
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void OnDropdownOptionSelected() override
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{
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Call(FN_OnDropdownOptionSelected);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiDropdownOptionComponent::UiDropdownOptionComponent()
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: m_owningDropdown()
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, m_textElement()
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, m_iconElement()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiDropdownOptionComponent::~UiDropdownOptionComponent()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::EntityId UiDropdownOptionComponent::GetOwningDropdown()
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{
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return m_owningDropdown;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::SetOwningDropdown(AZ::EntityId owningDropdown)
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{
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m_owningDropdown = owningDropdown;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::EntityId UiDropdownOptionComponent::GetTextElement()
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{
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return m_textElement;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::SetTextElement(AZ::EntityId textElement)
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{
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m_textElement = textElement;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::EntityId UiDropdownOptionComponent::GetIconElement()
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{
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return m_iconElement;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::SetIconElement(AZ::EntityId iconElement)
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{
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m_iconElement = iconElement;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::InGamePostActivate()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::OnReleased()
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{
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// Tell our dropdown that we were selected
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EBUS_EVENT_ID(m_owningDropdown, UiDropdownBus, SetValue, GetEntityId());
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// Tell our listeners that we were selected
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EBUS_EVENT_ID(GetEntityId(), UiDropdownOptionNotificationBus, OnDropdownOptionSelected);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::Activate()
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{
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UiDropdownOptionBus::Handler::BusConnect(GetEntityId());
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UiInitializationBus::Handler::BusConnect(GetEntityId());
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UiInteractableNotificationBus::Handler::BusConnect(GetEntityId());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::Deactivate()
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{
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UiDropdownOptionBus::Handler::BusDisconnect(GetEntityId());
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UiInitializationBus::Handler::BusDisconnect(GetEntityId());
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UiInteractableNotificationBus::Handler::BusDisconnect(GetEntityId());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED STATIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiDropdownOptionComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<UiDropdownOptionComponent, AZ::Component>()
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->Version(1)
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// Elements group
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->Field("OwningDropdown", &UiDropdownOptionComponent::m_owningDropdown)
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->Field("TextElement", &UiDropdownOptionComponent::m_textElement)
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->Field("IconElement", &UiDropdownOptionComponent::m_iconElement);
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AZ::EditContext* ec = serializeContext->GetEditContext();
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if (ec)
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{
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auto editInfo = ec->Class<UiDropdownOptionComponent>("DropdownOption", "An interactable component for DropdownOption behavior.");
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editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "UI")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiDropdownOption.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiDropdownOption.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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// Elements group
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{
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editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Elements")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_owningDropdown, "Owning Dropdown", "The dropdown this option belongs to (does not have to be its parent dropdown).")
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->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateDropdownsEntityList);
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editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_textElement, "Text Element", "The text element to use to show this option is selected.")
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->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateChildEntityList);
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editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiDropdownOptionComponent::m_iconElement, "Icon Element", "The icon element to use to show this option is selected.")
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->Attribute(AZ::Edit::Attributes::EnumValues, &UiDropdownOptionComponent::PopulateChildEntityList);
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}
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}
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->EBus<UiDropdownOptionBus>("UiDropdownOptionBus")
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->Event("GetOwningDropdown", &UiDropdownOptionBus::Events::GetOwningDropdown)
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->Event("SetOwningDropdown", &UiDropdownOptionBus::Events::SetOwningDropdown)
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->Event("GetTextElement", &UiDropdownOptionBus::Events::GetTextElement)
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->Event("SetTextElement", &UiDropdownOptionBus::Events::SetTextElement)
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->Event("GetIconElement", &UiDropdownOptionBus::Events::GetIconElement)
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->Event("SetIconElement", &UiDropdownOptionBus::Events::SetIconElement);
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behaviorContext->EBus<UiDropdownOptionNotificationBus>("UiDropdownOptionNotificationBus")
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->Handler<UiDropdownOptionNotificationBusBehaviorHandler>();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PRIVATE MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiDropdownOptionComponent::EntityComboBoxVec UiDropdownOptionComponent::PopulateDropdownsEntityList()
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{
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EntityComboBoxVec result;
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// add a first entry for "None"
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result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
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// Get a list of all elements in the canvas with the dropdown component
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AZ::EntityId canvasEntityId;
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EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
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LyShine::EntityArray dropdowns;
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EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, FindElements,
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[](const AZ::Entity* entity) { return UiDropdownBus::FindFirstHandler(entity->GetId()) != nullptr; },
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dropdowns);
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// Sort the elements by name
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AZStd::sort(dropdowns.begin(), dropdowns.end(),
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[](const AZ::Entity* e1, const AZ::Entity* e2) { return e1->GetName() < e2->GetName(); });
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// add their names to the StringList and their IDs to the id list
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for (auto dropdown : dropdowns)
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{
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result.push_back(AZStd::make_pair(AZ::EntityId(dropdown->GetId()), dropdown->GetName()));
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}
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return result;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiDropdownOptionComponent::EntityComboBoxVec UiDropdownOptionComponent::PopulateChildEntityList()
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{
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EntityComboBoxVec result;
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// add a first entry for "None"
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result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
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// Get a list of all child elements
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LyShine::EntityArray children;
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EBUS_EVENT_ID_RESULT(children, GetEntityId(), UiElementBus, GetChildElements);
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// add their names to the StringList and their IDs to the id list
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for (auto childEntity : children)
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{
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result.push_back(AZStd::make_pair(AZ::EntityId(childEntity->GetId()), childEntity->GetName()));
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}
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return result;
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}
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