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301 lines
12 KiB
C++
301 lines
12 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiButtonComponent.h"
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#include "Sprite.h"
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#include <AzCore/Math/Crc.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <IRenderer.h>
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#include <LyShine/Bus/UiElementBus.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <LyShine/Bus/UiVisualBus.h>
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <LyShine/ISprite.h>
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#include <LyShine/IDraw2d.h>
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#include <LyShine/UiSerializeHelpers.h>
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#include "UiSerialize.h"
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#include "Sprite.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! UiButtonNotificationBus Behavior context handler class
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class UiButtonNotificationBusBehaviorHandler
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: public UiButtonNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(UiButtonNotificationBusBehaviorHandler, "{8CB61B57-8A99-46AE-ABAC-23384FA5BC96}", AZ::SystemAllocator,
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OnButtonClick);
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void OnButtonClick() override
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{
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Call(FN_OnButtonClick);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiButtonComponent::UiButtonComponent()
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: m_onClick(nullptr)
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiButtonComponent::~UiButtonComponent()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiButtonComponent::HandleReleased(AZ::Vector2 point)
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{
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bool isInRect = false;
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EBUS_EVENT_ID_RESULT(isInRect, GetEntityId(), UiTransformBus, IsPointInRect, point);
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if (isInRect)
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{
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return HandleReleasedCommon(point);
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}
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else
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{
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m_isPressed = false;
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return m_isHandlingEvents;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiButtonComponent::HandleEnterReleased()
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{
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AZ::Vector2 point(-1.0f, -1.0f);
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return HandleReleasedCommon(point);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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UiButtonComponent::OnClickCallback UiButtonComponent::GetOnClickCallback()
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{
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return m_onClick;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiButtonComponent::SetOnClickCallback(OnClickCallback onClick)
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{
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m_onClick = onClick;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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const LyShine::ActionName& UiButtonComponent::GetOnClickActionName()
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{
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return m_actionName;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiButtonComponent::SetOnClickActionName(const LyShine::ActionName& actionName)
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{
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m_actionName = actionName;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiButtonComponent::Activate()
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{
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UiInteractableComponent::Activate();
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UiButtonBus::Handler::BusConnect(m_entity->GetId());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiButtonComponent::Deactivate()
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{
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UiInteractableComponent::Deactivate();
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UiButtonBus::Handler::BusDisconnect();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PROTECTED STATIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiButtonComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<UiButtonComponent, UiInteractableComponent>()
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->Version(5, &VersionConverter)
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->Field("ActionName", &UiButtonComponent::m_actionName);
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AZ::EditContext* ec = serializeContext->GetEditContext();
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if (ec)
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{
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auto editInfo = ec->Class<UiButtonComponent>("Button", "An interactable component for button behavior");
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editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "UI")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiButton.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiButton.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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// Actions group
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{
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editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Actions")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true);
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editInfo->DataElement(0, &UiButtonComponent::m_actionName, "Click", "The action name triggered when the button is released");
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}
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}
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->EBus<UiButtonBus>("UiButtonBus")
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->Event("GetOnClickActionName", &UiButtonBus::Events::GetOnClickActionName)
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->Event("SetOnClickActionName", &UiButtonBus::Events::SetOnClickActionName);
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behaviorContext->EBus<UiButtonNotificationBus>("UiButtonNotificationBus")
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->Handler<UiButtonNotificationBusBehaviorHandler>();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PRIVATE MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiButtonComponent::HandleReleasedCommon(const AZ::Vector2& point)
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{
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if (m_isHandlingEvents)
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{
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// if a C++ callback is registered for OnClick then call it
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if (m_onClick)
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{
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// NOTE: The signature for the callback will probably change. We currently pass the point at which
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// mouse/touch was when released - may not be useful.
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m_onClick(GetEntityId(), point);
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}
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UiInteractableComponent::TriggerReleasedAction();
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// Tell any action listeners about the event
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if (!m_actionName.empty())
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{
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AZ::EntityId canvasEntityId;
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EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
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// Queue the event to prevent deletions during the input event
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EBUS_QUEUE_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_actionName);
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}
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// Queue the event to prevent deletions during the input event
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EBUS_QUEUE_EVENT_ID(GetEntityId(), UiButtonNotificationBus, OnButtonClick);
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}
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m_isPressed = false;
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return m_isHandlingEvents;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PRIVATE STATIC MEMBER FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool UiButtonComponent::VersionConverter(AZ::SerializeContext& context,
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AZ::SerializeContext::DataElementNode& classElement)
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{
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// conversion from version 1 to 2:
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// - Need to convert CryString elements to AZStd::string
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// - Need to convert Color to Color and Alpha
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// conversion from version 2 to 3:
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// - Need to convert CryString ActionName elements to AZStd::string
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AZ_Assert(classElement.GetVersion() >= 3, "Unsupported UiButtonComponent version: %d", classElement.GetVersion());
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// conversion from version 3 to 4:
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// - Need to convert AZStd::string sprites to AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>
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if (classElement.GetVersion() < 4)
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{
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if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "SelectedSprite"))
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{
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return false;
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}
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if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "PressedSprite"))
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{
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return false;
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}
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if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "DisabledSprite"))
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{
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return false;
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}
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}
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// Conversion from version 4 to 5:
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if (classElement.GetVersion() < 5)
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{
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// find the base class (AZ::Component)
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// NOTE: in very old versions there may not be a base class because the base class was not serialized
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int componentBaseClassIndex = classElement.FindElement(AZ_CRC("BaseClass1", 0xd4925735));
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// If there was a base class, make a copy and remove it
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AZ::SerializeContext::DataElementNode componentBaseClassNode;
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if (componentBaseClassIndex != -1)
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{
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// make a local copy of the component base class node
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componentBaseClassNode = classElement.GetSubElement(componentBaseClassIndex);
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// remove the component base class from the button
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classElement.RemoveElement(componentBaseClassIndex);
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}
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// Add a new base class (UiInteractableComponent)
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int interactableBaseClassIndex = classElement.AddElement<UiInteractableComponent>(context, "BaseClass1");
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AZ::SerializeContext::DataElementNode& interactableBaseClassNode = classElement.GetSubElement(interactableBaseClassIndex);
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// if there was previously a base class...
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if (componentBaseClassIndex != -1)
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{
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// copy the component base class into the new interactable base class
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// Since AZ::Component is now the base class of UiInteractableComponent
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interactableBaseClassNode.AddElement(componentBaseClassNode);
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}
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// Move the selected/hover state to the base class
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if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "HoverStateActions",
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"SelectedColor", "SelectedAlpha", "SelectedSprite"))
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{
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return false;
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}
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// Move the pressed state to the base class
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if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "PressedStateActions",
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"PressedColor", "PressedAlpha", "PressedSprite"))
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{
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return false;
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}
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// Move the disabled state to the base class
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if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "DisabledStateActions",
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"DisabledColor", "DisabledAlpha", "DisabledSprite"))
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{
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return false;
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}
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}
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return true;
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}
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