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o3de/Gems/LyShine/Code/Source/UiButtonComponent.cpp

301 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "UiButtonComponent.h"
#include "Sprite.h"
#include <AzCore/Math/Crc.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <IRenderer.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Bus/UiVisualBus.h>
#include <LyShine/Bus/UiCanvasBus.h>
#include <LyShine/ISprite.h>
#include <LyShine/IDraw2d.h>
#include <LyShine/UiSerializeHelpers.h>
#include "UiSerialize.h"
#include "Sprite.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiButtonNotificationBus Behavior context handler class
class UiButtonNotificationBusBehaviorHandler
: public UiButtonNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(UiButtonNotificationBusBehaviorHandler, "{8CB61B57-8A99-46AE-ABAC-23384FA5BC96}", AZ::SystemAllocator,
OnButtonClick);
void OnButtonClick() override
{
Call(FN_OnButtonClick);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiButtonComponent::UiButtonComponent()
: m_onClick(nullptr)
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiButtonComponent::~UiButtonComponent()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiButtonComponent::HandleReleased(AZ::Vector2 point)
{
bool isInRect = false;
EBUS_EVENT_ID_RESULT(isInRect, GetEntityId(), UiTransformBus, IsPointInRect, point);
if (isInRect)
{
return HandleReleasedCommon(point);
}
else
{
m_isPressed = false;
return m_isHandlingEvents;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiButtonComponent::HandleEnterReleased()
{
AZ::Vector2 point(-1.0f, -1.0f);
return HandleReleasedCommon(point);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiButtonComponent::OnClickCallback UiButtonComponent::GetOnClickCallback()
{
return m_onClick;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiButtonComponent::SetOnClickCallback(OnClickCallback onClick)
{
m_onClick = onClick;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const LyShine::ActionName& UiButtonComponent::GetOnClickActionName()
{
return m_actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiButtonComponent::SetOnClickActionName(const LyShine::ActionName& actionName)
{
m_actionName = actionName;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiButtonComponent::Activate()
{
UiInteractableComponent::Activate();
UiButtonBus::Handler::BusConnect(m_entity->GetId());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiButtonComponent::Deactivate()
{
UiInteractableComponent::Deactivate();
UiButtonBus::Handler::BusDisconnect();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PROTECTED STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiButtonComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<UiButtonComponent, UiInteractableComponent>()
->Version(5, &VersionConverter)
->Field("ActionName", &UiButtonComponent::m_actionName);
AZ::EditContext* ec = serializeContext->GetEditContext();
if (ec)
{
auto editInfo = ec->Class<UiButtonComponent>("Button", "An interactable component for button behavior");
editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "UI")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiButton.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiButton.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
// Actions group
{
editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Actions")
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
editInfo->DataElement(0, &UiButtonComponent::m_actionName, "Click", "The action name triggered when the button is released");
}
}
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiButtonBus>("UiButtonBus")
->Event("GetOnClickActionName", &UiButtonBus::Events::GetOnClickActionName)
->Event("SetOnClickActionName", &UiButtonBus::Events::SetOnClickActionName);
behaviorContext->EBus<UiButtonNotificationBus>("UiButtonNotificationBus")
->Handler<UiButtonNotificationBusBehaviorHandler>();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiButtonComponent::HandleReleasedCommon(const AZ::Vector2& point)
{
if (m_isHandlingEvents)
{
// if a C++ callback is registered for OnClick then call it
if (m_onClick)
{
// NOTE: The signature for the callback will probably change. We currently pass the point at which
// mouse/touch was when released - may not be useful.
m_onClick(GetEntityId(), point);
}
UiInteractableComponent::TriggerReleasedAction();
// Tell any action listeners about the event
if (!m_actionName.empty())
{
AZ::EntityId canvasEntityId;
EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId);
// Queue the event to prevent deletions during the input event
EBUS_QUEUE_EVENT_ID(canvasEntityId, UiCanvasNotificationBus, OnAction, GetEntityId(), m_actionName);
}
// Queue the event to prevent deletions during the input event
EBUS_QUEUE_EVENT_ID(GetEntityId(), UiButtonNotificationBus, OnButtonClick);
}
m_isPressed = false;
return m_isHandlingEvents;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PRIVATE STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
bool UiButtonComponent::VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement)
{
// conversion from version 1 to 2:
// - Need to convert CryString elements to AZStd::string
// - Need to convert Color to Color and Alpha
// conversion from version 2 to 3:
// - Need to convert CryString ActionName elements to AZStd::string
AZ_Assert(classElement.GetVersion() >= 3, "Unsupported UiButtonComponent version: %d", classElement.GetVersion());
// conversion from version 3 to 4:
// - Need to convert AZStd::string sprites to AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>
if (classElement.GetVersion() < 4)
{
if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "SelectedSprite"))
{
return false;
}
if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "PressedSprite"))
{
return false;
}
if (!LyShine::ConvertSubElementFromAzStringToAssetRef<LmbrCentral::TextureAsset>(context, classElement, "DisabledSprite"))
{
return false;
}
}
// Conversion from version 4 to 5:
if (classElement.GetVersion() < 5)
{
// find the base class (AZ::Component)
// NOTE: in very old versions there may not be a base class because the base class was not serialized
int componentBaseClassIndex = classElement.FindElement(AZ_CRC("BaseClass1", 0xd4925735));
// If there was a base class, make a copy and remove it
AZ::SerializeContext::DataElementNode componentBaseClassNode;
if (componentBaseClassIndex != -1)
{
// make a local copy of the component base class node
componentBaseClassNode = classElement.GetSubElement(componentBaseClassIndex);
// remove the component base class from the button
classElement.RemoveElement(componentBaseClassIndex);
}
// Add a new base class (UiInteractableComponent)
int interactableBaseClassIndex = classElement.AddElement<UiInteractableComponent>(context, "BaseClass1");
AZ::SerializeContext::DataElementNode& interactableBaseClassNode = classElement.GetSubElement(interactableBaseClassIndex);
// if there was previously a base class...
if (componentBaseClassIndex != -1)
{
// copy the component base class into the new interactable base class
// Since AZ::Component is now the base class of UiInteractableComponent
interactableBaseClassNode.AddElement(componentBaseClassNode);
}
// Move the selected/hover state to the base class
if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "HoverStateActions",
"SelectedColor", "SelectedAlpha", "SelectedSprite"))
{
return false;
}
// Move the pressed state to the base class
if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "PressedStateActions",
"PressedColor", "PressedAlpha", "PressedSprite"))
{
return false;
}
// Move the disabled state to the base class
if (!UiSerialize::MoveToInteractableStateActions(context, classElement, "DisabledStateActions",
"DisabledColor", "DisabledAlpha", "DisabledSprite"))
{
return false;
}
}
return true;
}