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139 lines
5.4 KiB
C++
139 lines
5.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LyShineModule.h"
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#include "LyShineSystemComponent.h"
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#if defined(LYSHINE_EDITOR)
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#include "LyShineEditorSystemComponent.h"
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#endif
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#include "LyShineLoadScreen.h"
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#include "UiCanvasComponent.h"
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#include "UiElementComponent.h"
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#include "UiTransform2dComponent.h"
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#include "UiImageComponent.h"
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#include "UiImageSequenceComponent.h"
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#include "UiTextComponent.h"
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#include "UiButtonComponent.h"
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#include "UiMarkupButtonComponent.h"
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#include "UiCheckboxComponent.h"
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#include "UiDraggableComponent.h"
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#include "UiDropTargetComponent.h"
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#include "UiDropdownComponent.h"
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#include "UiDropdownOptionComponent.h"
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#include "UiSliderComponent.h"
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#include "UiTextInputComponent.h"
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#include "UiScrollBarComponent.h"
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#include "UiScrollBoxComponent.h"
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#include "UiFaderComponent.h"
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#include "UiFlipbookAnimationComponent.h"
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#include "UiLayoutFitterComponent.h"
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#include "UiMaskComponent.h"
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#include "UiLayoutCellComponent.h"
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#include "UiLayoutColumnComponent.h"
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#include "UiLayoutRowComponent.h"
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#include "UiLayoutGridComponent.h"
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#include "UiParticleEmitterComponent.h"
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#include "UiRadioButtonComponent.h"
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#include "UiRadioButtonGroupComponent.h"
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#include "UiTooltipComponent.h"
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#include "UiTooltipDisplayComponent.h"
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#include "UiDynamicLayoutComponent.h"
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#include "UiDynamicScrollBoxComponent.h"
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#include "UiSpawnerComponent.h"
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#include "World/UiCanvasAssetRefComponent.h"
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#include "World/UiCanvasProxyRefComponent.h"
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#include "World/UiCanvasOnMeshComponent.h"
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#if defined(LYSHINE_BUILDER)
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#include "Pipeline/LyShineBuilder/LyShineBuilderComponent.h"
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#endif // LYSHINE_BUILDER
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namespace LyShine
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{
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LyShineModule::LyShineModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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LyShineSystemComponent::CreateDescriptor(),
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#if defined(LYSHINE_EDITOR)
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LyShineEditor::LyShineEditorSystemComponent::CreateDescriptor(),
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#endif
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UiCanvasAssetRefComponent::CreateDescriptor(),
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UiCanvasProxyRefComponent::CreateDescriptor(),
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UiCanvasOnMeshComponent::CreateDescriptor(),
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UiCanvasComponent::CreateDescriptor(),
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UiElementComponent::CreateDescriptor(),
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UiTransform2dComponent::CreateDescriptor(),
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UiImageComponent::CreateDescriptor(),
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UiImageSequenceComponent::CreateDescriptor(),
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UiTextComponent::CreateDescriptor(),
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UiButtonComponent::CreateDescriptor(),
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UiMarkupButtonComponent::CreateDescriptor(),
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UiCheckboxComponent::CreateDescriptor(),
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UiDraggableComponent::CreateDescriptor(),
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UiDropTargetComponent::CreateDescriptor(),
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UiDropdownComponent::CreateDescriptor(),
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UiDropdownOptionComponent::CreateDescriptor(),
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UiSliderComponent::CreateDescriptor(),
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UiTextInputComponent::CreateDescriptor(),
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UiScrollBoxComponent::CreateDescriptor(),
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UiScrollBarComponent::CreateDescriptor(),
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UiFaderComponent::CreateDescriptor(),
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UiFlipbookAnimationComponent::CreateDescriptor(),
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UiLayoutFitterComponent::CreateDescriptor(),
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UiMaskComponent::CreateDescriptor(),
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UiLayoutCellComponent::CreateDescriptor(),
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UiLayoutColumnComponent::CreateDescriptor(),
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UiLayoutRowComponent::CreateDescriptor(),
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UiLayoutGridComponent::CreateDescriptor(),
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UiTooltipComponent::CreateDescriptor(),
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UiTooltipDisplayComponent::CreateDescriptor(),
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UiDynamicLayoutComponent::CreateDescriptor(),
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UiDynamicScrollBoxComponent::CreateDescriptor(),
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UiSpawnerComponent::CreateDescriptor(),
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UiRadioButtonComponent::CreateDescriptor(),
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UiRadioButtonGroupComponent::CreateDescriptor(),
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UiParticleEmitterComponent::CreateDescriptor(),
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#if defined(LYSHINE_BUILDER)
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// Builder
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LyShineBuilder::LyShineBuilderComponent::CreateDescriptor(),
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#endif
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#if AZ_LOADSCREENCOMPONENT_ENABLED
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LyShineLoadScreenComponent::CreateDescriptor(),
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#endif
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});
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// This is so the metrics system knows which component LyShine is registering
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LyShineSystemComponent::SetLyShineComponentDescriptors(&m_descriptors);
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList LyShineModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<LyShineSystemComponent>(),
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#if defined(LYSHINE_EDITOR)
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azrtti_typeid<LyShineEditor::LyShineEditorSystemComponent>(),
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#endif
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#if AZ_LOADSCREENCOMPONENT_ENABLED
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azrtti_typeid<LyShineLoadScreenComponent>(),
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#endif
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};
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}
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_LyShine, LyShine::LyShineModule)
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