You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
278 lines
8.7 KiB
C++
278 lines
8.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "LyShineLoadScreen.h"
|
|
|
|
#if AZ_LOADSCREENCOMPONENT_ENABLED
|
|
|
|
#include <IRenderer.h>
|
|
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
#include <AzCore/Component/ComponentApplicationBus.h>
|
|
#include <LyShine/Bus/UiCanvasBus.h>
|
|
#include <LyShine/Animation/IUiAnimation.h>
|
|
|
|
namespace LyShine
|
|
{
|
|
void LyShineLoadScreenComponent::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
|
|
{
|
|
serialize->Class<LyShineLoadScreenComponent, AZ::Component>()
|
|
->Version(0)
|
|
;
|
|
}
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
|
{
|
|
provided.emplace_back(AZ_CRC("LyShineLoadScreenService", 0xBB5EAB17));
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
|
|
{
|
|
incompatible.emplace_back(AZ_CRC("LyShineLoadScreenService", 0xBB5EAB17));
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::Init()
|
|
{
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::Activate()
|
|
{
|
|
LoadScreenNotificationBus::Handler::BusConnect();
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::Deactivate()
|
|
{
|
|
LoadScreenUpdateNotificationBus::Handler::BusDisconnect();
|
|
LoadScreenNotificationBus::Handler::BusDisconnect();
|
|
}
|
|
|
|
bool LyShineLoadScreenComponent::NotifyGameLoadStart(bool usingLoadingThread)
|
|
{
|
|
// LyShine does not support the loading thread yet.
|
|
if (usingLoadingThread)
|
|
{
|
|
return false;
|
|
}
|
|
//TODO: gEnv->pRenderer is always null, fix the logic below
|
|
AZ_ErrorOnce(nullptr, false, "NotifyGameLoadStart needs to be removed/ported to use Atom");
|
|
return false;
|
|
#if 0
|
|
if (!gEnv || gEnv->pRenderer || !gEnv->pLyShine)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AZ_Assert(!m_isPlaying, "LyShineLoadScreen was somehow started before the engine loaded.");
|
|
if (m_isPlaying)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!m_gameCanvasEntityId.IsValid())
|
|
{
|
|
// Load canvas.
|
|
m_gameCanvasEntityId = loadFromCfg("game_load_screen_uicanvas_path", "game_load_screen_sequence_to_auto_play");
|
|
}
|
|
|
|
m_isPlaying = m_gameCanvasEntityId.IsValid();
|
|
|
|
if (m_isPlaying)
|
|
{
|
|
LoadScreenUpdateNotificationBus::Handler::BusConnect();
|
|
}
|
|
|
|
return m_isPlaying;
|
|
#endif
|
|
}
|
|
|
|
bool LyShineLoadScreenComponent::NotifyLevelLoadStart(bool usingLoadingThread)
|
|
{
|
|
// LyShine does not support the loading thread yet.
|
|
if (usingLoadingThread)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AZ_ErrorOnce(nullptr, false, "NotifyLevelLoadStart needs to be removed/ported to use Atom");
|
|
return false;
|
|
//TODO: gEnv->pRenderer is always null, fix the logic below
|
|
#if 0
|
|
if (!gEnv || gEnv->pRenderer || !gEnv->pLyShine)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AZ_Assert(!m_isPlaying, "LyShineLoadScreen was not stopped before another level load started.");
|
|
AZ_Assert(!m_gameCanvasEntityId.IsValid(), "LyShineLoadScreen game load canvas was not unloaded before a level load started.");
|
|
if (m_isPlaying || m_gameCanvasEntityId.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!m_levelCanvasEntityId.IsValid())
|
|
{
|
|
// Load canvas.
|
|
m_levelCanvasEntityId = loadFromCfg("level_load_screen_uicanvas_path", "level_load_screen_sequence_to_auto_play");
|
|
}
|
|
|
|
m_isPlaying = m_levelCanvasEntityId.IsValid();
|
|
|
|
if (m_isPlaying)
|
|
{
|
|
LoadScreenUpdateNotificationBus::Handler::BusConnect();
|
|
}
|
|
|
|
return m_isPlaying;
|
|
#endif
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::NotifyLoadEnd()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::UpdateAndRender([[maybe_unused]] float deltaTimeInSeconds)
|
|
{
|
|
AZ_Assert(m_isPlaying, "LyShineLoadScreenComponent should not be connected to LoadScreenUpdateNotificationBus while not playing");
|
|
AZ_ErrorOnce(nullptr, m_isPlaying && gEnv && gEnv->pLyShine, "UpdateAndRender needs to be removed/ported to use Atom");
|
|
|
|
//TODO: gEnv->pRenderer is always null, fix the logic below
|
|
#if 0
|
|
if (m_isPlaying && gEnv && gEnv->pLyShine && gEnv->pRenderer)
|
|
{
|
|
AZ_Assert(GetCurrentThreadId() == gEnv->mMainThreadId, "UpdateAndRender should only be called from the main thread");
|
|
|
|
// update the animation system
|
|
gEnv->pLyShine->Update(deltaTimeInSeconds);
|
|
|
|
// Render.
|
|
gEnv->pRenderer->SetViewport(0, 0, gEnv->pRenderer->GetOverlayWidth(), gEnv->pRenderer->GetOverlayHeight());
|
|
|
|
gEnv->pRenderer->BeginFrame();
|
|
gEnv->pLyShine->Render();
|
|
gEnv->pRenderer->EndFrame();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::LoadThreadUpdate([[maybe_unused]] float deltaTimeInSeconds)
|
|
{
|
|
AZ_Assert(false, "LyShine does not support running on the loading thread yet.")
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::LoadThreadRender()
|
|
{
|
|
AZ_Assert(false, "LyShine does not support running on the loading thread yet.")
|
|
}
|
|
|
|
void LyShineLoadScreenComponent::Reset()
|
|
{
|
|
LoadScreenUpdateNotificationBus::Handler::BusDisconnect();
|
|
|
|
m_isPlaying = false;
|
|
|
|
if (gEnv && gEnv->pLyShine)
|
|
{
|
|
AZ::Entity* canvasEntity = nullptr;
|
|
|
|
// Release the game canvas.
|
|
if (m_gameCanvasEntityId.IsValid())
|
|
{
|
|
EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, m_gameCanvasEntityId);
|
|
if (canvasEntity)
|
|
{
|
|
gEnv->pLyShine->ReleaseCanvas(m_gameCanvasEntityId, false);
|
|
gEnv->pLyShine->OnLoadScreenUnloaded();
|
|
}
|
|
}
|
|
|
|
// Release the level canvas.
|
|
if (m_levelCanvasEntityId.IsValid())
|
|
{
|
|
EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, m_levelCanvasEntityId);
|
|
if (canvasEntity)
|
|
{
|
|
gEnv->pLyShine->ReleaseCanvas(m_levelCanvasEntityId, false);
|
|
gEnv->pLyShine->OnLoadScreenUnloaded();
|
|
}
|
|
}
|
|
}
|
|
|
|
m_gameCanvasEntityId.SetInvalid();
|
|
m_levelCanvasEntityId.SetInvalid();
|
|
|
|
// Reset CVars so they're not carried over to other levels
|
|
auto ClearCvar = [](const char* cvarName)
|
|
{
|
|
if (gEnv && gEnv->pConsole)
|
|
{
|
|
if (ICVar* var = gEnv->pConsole->GetCVar(cvarName))
|
|
{
|
|
var->Set("");
|
|
}
|
|
}
|
|
};
|
|
|
|
ClearCvar("level_load_screen_uicanvas_path");
|
|
ClearCvar("level_load_screen_sequence_to_auto_play");
|
|
}
|
|
|
|
AZ::EntityId LyShineLoadScreenComponent::loadFromCfg(const char* pathVarName, const char* autoPlayVarName)
|
|
{
|
|
ICVar* pathVar = gEnv->pConsole->GetCVar(pathVarName);
|
|
AZStd::string path = pathVar ? pathVar->GetString() : "";
|
|
if (path.empty())
|
|
{
|
|
// No canvas specified.
|
|
Reset();
|
|
return AZ::EntityId();
|
|
}
|
|
|
|
AZ::EntityId canvasId = gEnv->pLyShine->LoadCanvas(path);
|
|
AZ_Warning("LoadScreenComponent", canvasId.IsValid(), "Can't load canvas: %s", path.c_str());
|
|
if (!canvasId.IsValid())
|
|
{
|
|
// Error loading canvas.
|
|
Reset();
|
|
return AZ::EntityId();
|
|
}
|
|
|
|
EBUS_EVENT_ID(canvasId, UiCanvasBus, SetKeepLoadedOnLevelUnload, true);
|
|
|
|
// Set the load screen draw order so it renders in front of other canvases that may load during the level load
|
|
EBUS_EVENT_ID(canvasId, UiCanvasBus, SetDrawOrder, std::numeric_limits<int>::max());
|
|
|
|
ICVar* autoPlayVar = gEnv->pConsole->GetCVar(autoPlayVarName);
|
|
AZStd::string sequence = autoPlayVar ? autoPlayVar->GetString() : "";
|
|
if (sequence.empty())
|
|
{
|
|
// Nothing to auto-play.
|
|
return canvasId;
|
|
}
|
|
|
|
IUiAnimationSystem* animSystem = nullptr;
|
|
EBUS_EVENT_ID_RESULT(animSystem, canvasId, UiCanvasBus, GetAnimationSystem);
|
|
if (!animSystem)
|
|
{
|
|
// Nothing can be auto-played.
|
|
return canvasId;
|
|
}
|
|
|
|
animSystem->PlaySequence(sequence.c_str(), nullptr, false, false);
|
|
|
|
return canvasId;
|
|
}
|
|
|
|
} // namespace LyShine
|
|
|
|
#endif // AZ_LOADSCREENCOMPONENT_ENABLED
|
|
|