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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/Animation/IUiAnimation.h>
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#include "AnimTrack.h"
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/** Boolean track, every key on this track negates boolean value.
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*/
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class UiBoolTrack
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: public TUiAnimTrack<IBoolKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(UiBoolTrack, AZ::SystemAllocator, 0)
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AZ_RTTI(UiBoolTrack, "{F0EDB82F-B3D7-47FC-AA97-91358A7F1168}", IUiAnimTrack);
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UiBoolTrack();
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virtual EUiAnimValue GetValueType() { return eUiAnimValue_Bool; };
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virtual void GetValue(float time, bool& value);
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virtual void SetValue(float time, const bool& value, bool bDefault = false);
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void SerializeKey([[maybe_unused]] IBoolKey& key, [[maybe_unused]] XmlNodeRef& keyNode, [[maybe_unused]] bool bLoading) {};
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void GetKeyInfo(int key, const char*& description, float& duration);
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void SetDefaultValue(const bool bDefaultValue);
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static void Reflect(AZ::SerializeContext* serializeContext);
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private:
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bool m_bDefaultValue;
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};
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