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o3de/Gems/LyShine/Code/Source/Animation/BoolTrack.h

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Animation/IUiAnimation.h>
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Boolean track, every key on this track negates boolean value.
*/
class UiBoolTrack
: public TUiAnimTrack<IBoolKey>
{
public:
AZ_CLASS_ALLOCATOR(UiBoolTrack, AZ::SystemAllocator, 0)
AZ_RTTI(UiBoolTrack, "{F0EDB82F-B3D7-47FC-AA97-91358A7F1168}", IUiAnimTrack);
UiBoolTrack();
virtual EUiAnimValue GetValueType() { return eUiAnimValue_Bool; };
virtual void GetValue(float time, bool& value);
virtual void SetValue(float time, const bool& value, bool bDefault = false);
void SerializeKey([[maybe_unused]] IBoolKey& key, [[maybe_unused]] XmlNodeRef& keyNode, [[maybe_unused]] bool bLoading) {};
void GetKeyInfo(int key, const char*& description, float& duration);
void SetDefaultValue(const bool bDefaultValue);
static void Reflect(AZ::SerializeContext* serializeContext);
private:
bool m_bDefaultValue;
};