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o3de/Gems/LandscapeCanvas/Code/Tests/LandscapeCanvasTest.cpp

58 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <Source/LandscapeCanvasSystemComponent.h>
class LandscapeCanvasTest
: public ::testing::Test
{
protected:
void SetUp() override
{
// Setup a system allocator
AZ::ComponentApplication::Descriptor appDesc;
m_application.Create(appDesc);
m_application.RegisterComponentDescriptor(LandscapeCanvas::LandscapeCanvasSystemComponent::CreateDescriptor());
}
void TearDown() override
{
m_application.Destroy();
}
AZ::ComponentApplication m_application;
};
TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentCreatesAndDestroysSuccessfully)
{
LandscapeCanvas::LandscapeCanvasSystemComponent test;
}
TEST_F(LandscapeCanvasTest, LandscapeCanvasSystemComponentActivatesAndDeactivatesSuccessfully)
{
auto entity = AZStd::make_unique<AZ::Entity>();
entity->CreateComponent<LandscapeCanvas::LandscapeCanvasSystemComponent>();
entity->Init();
EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
entity->Activate();
EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
entity->Deactivate();
EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
}
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);