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o3de/Gems/InAppPurchases/Code/Source/Platform/Android/InAppPurchasesAndroid.h

61 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <InAppPurchases/InAppPurchasesInterface.h>
#include <jni.h>
namespace InAppPurchases
{
class InAppPurchasesAndroid
: public InAppPurchasesInterface
{
public:
void Initialize() override;
~InAppPurchasesAndroid();
void QueryProductInfo(AZStd::vector<AZStd::string>& productIds) const override;
void QueryProductInfo() const override;
void PurchaseProduct(const AZStd::string& productId, const AZStd::string& developerPayload) const override;
void PurchaseProduct(const AZStd::string& productId) const override;
void QueryPurchasedProducts() const override;
void RestorePurchasedProducts() const override;
void ConsumePurchase(const AZStd::string& purchaseToken) const override;
void FinishTransaction(const AZStd::string& transactionId, bool downloadHostedContent) const override;
InAppPurchasesCache* GetCache() override;
private:
jobject m_billingInstance;
};
class ProductDetailsAndroid
: public ProductDetails
{
public:
AZ_RTTI(ProductDetailsAndroid, "{59A14DA4-B224-4BBD-B43E-8C7BC2EEFEB5}", ProductDetails);
const AZStd::string& GetProductType() const { return m_productType; }
void SetProductType(const AZStd::string& productType) { m_productType = productType; }
protected:
AZStd::string m_productType;
};
}