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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ImGuiGem.h"
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namespace ImGui
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{
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void ImGuiModule::OnSystemEvent([[maybe_unused]] ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam)
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{
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#ifdef IMGUI_ENABLED
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switch (event)
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{
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case ESYSTEM_EVENT_GAME_POST_INIT:
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{
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manager.Initialize();
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lyCommonMenu.Initialize();
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break;
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}
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case ESYSTEM_EVENT_FULL_SHUTDOWN:
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case ESYSTEM_EVENT_FAST_SHUTDOWN:
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manager.Shutdown();
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lyCommonMenu.Shutdown();
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break;
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case ESYSTEM_EVENT_GAME_POST_INIT_DONE:
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// Register CVARS after Init is done
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manager.RegisterImGuiCVARs();
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break;
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}
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#endif //IMGUI_ENABLED
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}
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}
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#if !defined(IMGUI_GEM_EDITOR)
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_ImGui, ImGui::ImGuiModule)
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#endif // IMGUI_GEM_EDITOR
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