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60 lines
2.8 KiB
C++
60 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/queue.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/std/parallel/atomic.h>
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#include <AzCore/std/parallel/mutex.h>
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#include <AzCore/std/parallel/condition_variable.h>
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#include <AzCore/std/parallel/thread.h>
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#include <HttpRequestor/HttpRequestParameters.h>
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#include <HttpRequestor/HttpTextRequestParameters.h>
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namespace HttpRequestor
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{
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class Manager
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{
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public:
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Manager();
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virtual ~Manager();
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// Add these parameters to a queue of request parameters to send off as an HTTP request as soon as they reach the head of the queue
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void AddRequest(Parameters && httpRequestParameters);
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// Add these parameters to a queue of request parameters to send off as an HTTP TEXT request as soon as they reach the head of the queue
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void AddTextRequest(TextParameters && httpTextRequestParameters);
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private:
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// RequestManager thread loop.
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void ThreadFunction();
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// Called by ThreadFunction. Waits for timeout or until notified and processes any requests queued up.
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void HandleRequestBatch();
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// Perform an HTTP request, block until a response is received, then give the returned JSON to the callback to parse. Returns the HTTPResponseCode to the callback to handle any errors.
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void HandleRequest(const Parameters & httpRequestParameters);
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// Perform an HTTP request, block until a response is received, then give the returned TEXT to the callback to parse. Returns the HTTPResponseCode to the callback to handle any errors.
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void HandleTextRequest(const TextParameters & httpTextRequestParameters);
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private:
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AZStd::queue<Parameters> m_requestsToHandle; // Queue of requests that will be made in order of time received
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AZStd::queue<TextParameters> m_textRequestsToHandle; // Queue of requests for TEXT blobs that will be made in order of time received
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AZStd::mutex m_requestMutex; // Member variables for synchronization
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AZStd::condition_variable m_requestConditionVar;
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AZStd::atomic<bool> m_runThread; // Run flag used to signal the worker thread
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AZStd::thread m_thread; // This is the thread that will be used for all async operations
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static const char* s_loggingName; // Name to use for log messages etc...
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};
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using ManagerPtr = AZStd::shared_ptr<Manager>;
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}
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