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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <EMotionFX/Source/Actor.h>
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#include <EMotionFX/Source/Importer/Importer.h>
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#include <Tests/TestAssetCode/TestActorAssets.h>
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#include <Tests/TestAssetCode/ActorFactory.h>
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#include <Tests/TestAssetCode/JackActor.h>
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namespace EMotionFX
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{
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AZStd::string TestActorAssets::FileToBase64(const char* filePath)
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{
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AZ::IO::SystemFile systemFile;
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if (systemFile.Open(filePath, AZ::IO::SystemFile::SF_OPEN_READ_ONLY))
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{
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const size_t sizeInBytes = systemFile.Length();
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AZStd::vector<AZ::u8> dataToEncode;
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dataToEncode.resize(sizeInBytes);
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systemFile.Read(sizeInBytes, dataToEncode.begin());
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return AzFramework::StringFunc::Base64::Encode(dataToEncode.begin(), sizeInBytes);
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}
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return AZStd::string();
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}
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AZ::Data::Asset<Integration::ActorAsset> TestActorAssets::GetAssetFromActor(const AZ::Data::AssetId& assetId, AZStd::unique_ptr<Actor>&& actor)
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{
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AZ::Data::Asset<Integration::ActorAsset> actorAsset = AZ::Data::AssetManager::Instance().CreateAsset<Integration::ActorAsset>(assetId);
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actorAsset.GetAs<Integration::ActorAsset>()->SetData(AZStd::move(actor));
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return actorAsset;
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}
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} // namespace EMotionFX
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