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23 lines
578 B
C++
23 lines
578 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <EMotionFX/Source/PhysicsSetup.h>
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namespace EMotionFX
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{
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class Actor;
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class PhysicsSetupUtils
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{
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public:
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static size_t CountColliders(const Actor* actor, PhysicsSetup::ColliderConfigType colliderConfigType, bool ignoreShapeType = true, Physics::ShapeType shapeTypeToCount = Physics::ShapeType::Box);
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};
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}
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