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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "SystemComponentFixture.h"
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class AnimGraph;
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class AnimGraphInstance;
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class MotionSet;
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class JackGraphFixture : public SystemComponentFixture
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{
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public:
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virtual void SetUp() override;
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virtual void TearDown() override;
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virtual void OnPostActorCreated() {}
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virtual void ConstructGraph();
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void Evaluate(float timeDelta);
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void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name);
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protected:
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AZStd::unique_ptr<Actor> m_actor;
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ActorInstance* m_actorInstance = nullptr;
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AZStd::unique_ptr<EmptyAnimGraph> m_animGraph = nullptr;
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AnimGraphInstance* m_animGraphInstance = nullptr;
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MotionSet* m_motionSet = nullptr;
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};
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}
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