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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzFramework/Components/TransformComponent.h>
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#include <Integration/Components/ActorComponent.h>
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#include <Integration/Components/AnimGraphComponent.h>
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#include <Integration/Components/SimpleMotionComponent.h>
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#include <Tests/Integration/EntityComponentFixture.h>
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namespace EMotionFX
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{
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void EntityComponentFixture::SetUp()
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{
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AZ::Debug::TraceMessageBus::Handler::BusConnect();
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SystemComponentFixture::SetUp();
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m_app.RegisterComponentDescriptor(Integration::ActorComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(Integration::AnimGraphComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(Integration::SimpleMotionComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(AzFramework::TransformComponent::CreateDescriptor());
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}
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void EntityComponentFixture::TearDown()
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{
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SystemComponentFixture::TearDown();
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AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
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}
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} // namespace EMotionFX
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