You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Tests/CoordinateSystemConverterTe...

41 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <EMotionFX/Pipeline/RCExt/CoordinateSystemConverter.h>
namespace EMotionFX
{
TEST(CoordinateSystemConverterTests, TransformsCorrectlyCreatedFromBasisVectors)
{
const AZ::Vector3 sourceBasisVectors[3] = {
AZ::Vector3(0.2544f, 0.224f, 0.9408f),
AZ::Vector3(0.9408f, 0.168f, -0.2944f),
AZ::Vector3(-0.224f, 0.96f, -0.168f),
};
const AZ::Vector3 targetBasisVectors[3] = {
AZ::Vector3(0.5616f, 0.7488f, 0.352f),
AZ::Vector3(-0.2112f, -0.2816f, 0.936f),
AZ::Vector3(0.8f, -0.6f, 0.0f),
};
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
Pipeline::CoordinateSystemConverter coordinateSystemConverter =
Pipeline::CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisX().IsClose(sourceBasisVectors[0]));
EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisY().IsClose(sourceBasisVectors[1]));
EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisZ().IsClose(sourceBasisVectors[2]));
EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetTranslation().IsClose(AZ::Vector3::CreateZero()));
EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisX().IsClose(targetBasisVectors[0]));
EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisY().IsClose(targetBasisVectors[1]));
EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisZ().IsClose(targetBasisVectors[2]));
EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetTranslation().IsClose(AZ::Vector3::CreateZero()));
}
} // namespace EMotionFX