You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "SystemComponentFixture.h"
|
|
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
|
#include <Tests/TestAssetCode/AnimGraphFactory.h>
|
|
|
|
namespace EMotionFX
|
|
{
|
|
class Actor;
|
|
class ActorInstance;
|
|
class AnimGraph;
|
|
class AnimGraphInstance;
|
|
class AnimGraphMotionNode;
|
|
class AnimGraphStateMachine;
|
|
class MotionSet;
|
|
|
|
class AnimGraphTransitionFixture
|
|
: public SystemComponentFixture
|
|
{
|
|
public:
|
|
void SetUp() override;
|
|
|
|
void TearDown() override;
|
|
|
|
protected:
|
|
AnimGraphStateMachine* m_stateMachine = nullptr;
|
|
AnimGraphInstance* m_animGraphInstance = nullptr;
|
|
AnimGraphMotionNode* m_motionNodeA = nullptr;
|
|
AnimGraphMotionNode* m_motionNodeB = nullptr;
|
|
AZStd::unique_ptr<Actor> m_actor;
|
|
AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
|
|
MotionSet* m_motionSet = nullptr;
|
|
ActorInstance* m_actorInstance = nullptr;
|
|
};
|
|
}
|