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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "SystemComponentFixture.h"
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class AnimGraph;
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class AnimGraphInstance;
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class AnimGraphMotionNode;
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class AnimGraphStateMachine;
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class AnimGraphStateTransition;
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class AnimGraphObject;
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class MotionSet;
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class AnimGraphTransitionConditionFixture
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: public SystemComponentFixture
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{
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public:
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void SetUp() override;
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void TearDown() override;
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virtual void AddNodesToAnimGraph()
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{
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}
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TwoMotionNodeAnimGraph* GetAnimGraph() const
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{
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return m_animGraph.get();
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}
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AnimGraphInstance* GetAnimGraphInstance() const
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{
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return m_animGraphInstance;
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}
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protected:
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AnimGraphStateMachine* m_stateMachine = nullptr;
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AnimGraphInstance* m_animGraphInstance = nullptr;
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AnimGraphMotionNode* m_motionNodeA = nullptr;
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AnimGraphMotionNode* m_motionNodeB = nullptr;
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AnimGraphStateTransition* m_transition = nullptr;
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AZStd::unique_ptr<Actor> m_actor;
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AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
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MotionSet* m_motionSet = nullptr;
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ActorInstance* m_actorInstance = nullptr;
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};
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}
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