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o3de/Gems/EMotionFX/Code/Tests/AnimGraphTransitionConditio...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <Tests/TestAssetCode/AnimGraphFactory.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class AnimGraphInstance;
class AnimGraphMotionNode;
class AnimGraphStateMachine;
class AnimGraphStateTransition;
class AnimGraphObject;
class MotionSet;
class AnimGraphTransitionConditionFixture
: public SystemComponentFixture
{
public:
void SetUp() override;
void TearDown() override;
virtual void AddNodesToAnimGraph()
{
}
TwoMotionNodeAnimGraph* GetAnimGraph() const
{
return m_animGraph.get();
}
AnimGraphInstance* GetAnimGraphInstance() const
{
return m_animGraphInstance;
}
protected:
AnimGraphStateMachine* m_stateMachine = nullptr;
AnimGraphInstance* m_animGraphInstance = nullptr;
AnimGraphMotionNode* m_motionNodeA = nullptr;
AnimGraphMotionNode* m_motionNodeB = nullptr;
AnimGraphStateTransition* m_transition = nullptr;
AZStd::unique_ptr<Actor> m_actor;
AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
MotionSet* m_motionSet = nullptr;
ActorInstance* m_actorInstance = nullptr;
};
}