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80 lines
3.6 KiB
C++
80 lines
3.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/ComponentBus.h>
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#include <IAudioSystem.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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/**
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* EMotionFX Anim Audio Component Request Bus
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* Used for making requests to the EMotionFX Anim Audio Components.
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*/
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class AnimAudioComponentRequests
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: public AZ::ComponentBus
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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/// Adds audio support to when an anim event is fired
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virtual void AddTriggerEvent(const AZStd::string& eventName, const AZStd::string& triggerName, const AZStd::string& jointName) = 0;
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/// Clears all audio support for anim events
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virtual void ClearTriggerEvents() = 0;
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/// Removes audio support from an anim event
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virtual void RemoveTriggerEvent(const AZStd::string& eventName) = 0;
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/// Execute a single ATL source trigger on a joint proxy.
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virtual bool ExecuteSourceTrigger(
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const Audio::TAudioControlID triggerID,
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const Audio::SAudioCallBackInfos& callbackInfo,
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const Audio::TAudioControlID& sourceId,
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const AZStd::string& jointName) = 0;
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/// Execute a single ATL trigger on a joint proxy.
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virtual bool ExecuteTrigger(
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const Audio::TAudioControlID triggerID,
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const Audio::SAudioCallBackInfos& callbackInfo,
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const AZStd::string& jointName) = 0;
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/// Kill a single or all ATL triggers on a joint proxy. If a joint name is provided, only kill on provided joint. Otherwise, kill all joints' audio triggers.
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virtual void KillTrigger(const Audio::TAudioControlID triggerID, const AZStd::string* jointName = nullptr) = 0;
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virtual void KillAllTriggers(const AZStd::string* jointName = nullptr) = 0;
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/// Set an Rtpc on a joint proxy. If a joint name is provided, only set on provided joint. Otherwise, set on all joints.
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virtual void SetRtpcValue(const Audio::TAudioControlID rtpcID, float value, const AZStd::string* jointName = nullptr) = 0;
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/// Set a Switch State on a joint proxy. If a joint name is provided, only set on provided joint. Otherwise, set on all joints.
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virtual void SetSwitchState(const Audio::TAudioControlID switchID, const Audio::TAudioSwitchStateID stateID, const AZStd::string* jointName = nullptr) = 0;
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/// Set an Environment amount on a joint proxy. If a joint name is provided, only set on provided joint. Otherwise, set on all joints.
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virtual void SetEnvironmentAmount(const Audio::TAudioEnvironmentID environmentID, float amount, const AZStd::string* jointName = nullptr) = 0;
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};
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using AnimAudioComponentRequestBus = AZ::EBus<AnimAudioComponentRequests>;
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class AnimAudioComponentNotifications
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: public AZ::ComponentBus
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{
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public:
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virtual void OnTriggerStarted(const Audio::TAudioControlID triggerID) = 0;
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virtual void OnTriggerFinished(const Audio::TAudioControlID triggerID) = 0;
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};
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using AnimAudioComponentNotificationBus = AZ::EBus<AnimAudioComponentNotifications>;
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} // namespace Integration
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} // namespace EMotionFX
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