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o3de/Gems/Camera/Code/Source/EditorCameraComponent.cpp

264 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include "EditorCameraComponent.h"
#include "ViewportCameraSelectorWindow.h"
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/View.h>
namespace Camera
{
namespace ClassConverters
{
extern bool UpdateCameraComponentToUseController(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
}
void EditorCameraComponent::Activate()
{
// Ensure our Editor Entity ID is up-to-date to sync camera configurations between Edit & Game mode.
CameraComponentConfig controllerConfig = m_controller.GetConfiguration();
controllerConfig.m_editorEntityId = GetEntityId().operator AZ::u64();
m_controller.SetConfiguration(controllerConfig);
// Only allow our camera to activate with the component if we're currently in game mode.
m_controller.SetShouldActivateFunction([]()
{
bool isInGameMode = true;
AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult(
isInGameMode, &AzToolsFramework::EditorEntityContextRequestBus::Events::IsEditorRunningGame);
return isInGameMode;
});
// Call base class activate, which in turn calls Activate on our controller.
EditorCameraComponentBase::Activate();
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId());
EditorCameraViewRequestBus::Handler::BusConnect(GetEntityId());
}
void EditorCameraComponent::Deactivate()
{
EditorCameraViewRequestBus::Handler::BusDisconnect(GetEntityId());
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
EditorCameraComponentBase::Deactivate();
}
AZ::u32 EditorCameraComponent::OnConfigurationChanged()
{
bool isActiveEditorCamera = m_controller.IsActiveView();
AZ::u32 configurationHash = EditorCameraComponentBase::OnConfigurationChanged();
// If we were the active editor camera before, ensure we get reactivated after our controller gets disabled then re-enabled
if (isActiveEditorCamera)
{
m_controller.MakeActiveView();
}
return configurationHash;
}
static bool UpdateEditorCameraComponentToUseController(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
if (!ClassConverters::UpdateCameraComponentToUseController(context, classElement))
{
return false;
}
classElement.Convert<EditorCameraComponent>(context);
return true;
}
void EditorCameraComponent::Reflect(AZ::ReflectContext* reflection)
{
EditorCameraComponentBase::Reflect(reflection);
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->ClassDeprecate("EditorCameraComponent", "{B99EFE3D-3F1D-4630-8A7B-31C70CC1F53C}", &UpdateEditorCameraComponentToUseController);
serializeContext->Class<EditorCameraComponent, EditorCameraComponentBase>()
->Version(0)
->Field("FrustumLengthPercent", &EditorCameraComponent::m_frustumViewPercentLength)
->Field("FrustumDrawColor", &EditorCameraComponent::m_frustumDrawColor)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<EditorCameraComponent>("Camera", "The Camera component allows an entity to be used as a camera")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Camera")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Camera.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Camera.svg")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/camera/camera/")
->UIElement(AZ::Edit::UIHandlers::Button,"", "Sets the view to this camera")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorCameraComponent::OnPossessCameraButtonClicked)
->Attribute(AZ::Edit::Attributes::ButtonText, &EditorCameraComponent::GetCameraViewButtonText)
->ClassElement(AZ::Edit::ClassElements::Group, "Debug")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorCameraComponent::m_frustumViewPercentLength, "Frustum length", "Frustum length percent .01 to 100")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Max, 100.f)
->Attribute(AZ::Edit::Attributes::Suffix, " percent")
->Attribute(AZ::Edit::Attributes::Step, 1.f)
->DataElement(AZ::Edit::UIHandlers::Color, &EditorCameraComponent::m_frustumDrawColor, "Frustum color", "Frustum draw color RGB")
;
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(reflection))
{
behaviorContext->Class<EditorCameraComponent>()->RequestBus("CameraRequestBus");
behaviorContext->EBus<EditorCameraViewRequestBus>("EditorCameraViewRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Module, "camera")
->Event("ToggleCameraAsActiveView", &EditorCameraViewRequests::ToggleCameraAsActiveView)
;
}
}
bool EditorCameraComponent::GetCameraState(AzFramework::CameraState& cameraState)
{
const CameraComponentConfig& config = m_controller.GetConfiguration();
AZ::RPI::ViewportContextPtr viewportContext = m_controller.GetViewportContext();
AZ::RPI::ViewPtr view = m_controller.GetView();
if (viewportContext == nullptr || view == nullptr)
{
return false;
}
AzFramework::SetCameraTransform(cameraState, view->GetCameraTransform());
{
const AzFramework::WindowSize viewportSize = viewportContext->GetViewportSize();
cameraState.m_viewportSize =
AZ::Vector2{aznumeric_cast<float>(viewportSize.m_width), aznumeric_cast<float>(viewportSize.m_height)};
}
if (config.m_orthographic)
{
cameraState.m_fovOrZoom = cameraState.m_viewportSize.GetX() / (config.m_orthographicHalfWidth * 2.0f);
cameraState.m_orthographic = true;
}
else
{
cameraState.m_fovOrZoom = config.m_fov;
cameraState.m_orthographic = false;
}
cameraState.m_nearClip = config.m_nearClipDistance;
cameraState.m_farClip = config.m_farClipDistance;
return true;
}
AZ::Crc32 EditorCameraComponent::OnPossessCameraButtonClicked()
{
AZ::EntityId currentViewEntity;
EditorCameraRequests::Bus::BroadcastResult(currentViewEntity, &EditorCameraRequests::GetCurrentViewEntityId);
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Events::ShowViewPane, s_viewportCameraSelectorName);
if (currentViewEntity != GetEntityId())
{
EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewFromEntityPerspective, GetEntityId());
}
else
{
// set the view entity id back to Invalid, thus enabling the editor camera
EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewFromEntityPerspective, AZ::EntityId());
}
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
}
AZStd::string EditorCameraComponent::GetCameraViewButtonText() const
{
AZ::EntityId currentViewEntity;
EditorCameraRequests::Bus::BroadcastResult(currentViewEntity, &EditorCameraRequests::GetCurrentViewEntityId);
if (currentViewEntity == GetEntityId())
{
return "Return to default editor camera";
}
else
{
return "Be this camera";
}
}
void EditorCameraComponent::DisplayEntityViewport(
[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay)
{
AZ::Transform transform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(transform, GetEntityId(), &AZ::TransformInterface::GetWorldTM);
EditorDisplay(debugDisplay, transform);
}
void EditorCameraComponent::EditorDisplay(
AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Transform& world)
{
const CameraComponentConfig& config = m_controller.GetConfiguration();
const float distance = config.m_farClipDistance * m_frustumViewPercentLength * 0.01f;
float width;
float height;
if (config.m_orthographic)
{
width = config.m_orthographicHalfWidth;
height = width / debugDisplay.GetAspectRatio();
}
else
{
const float tangent = static_cast<float>(tan(0.5f * AZ::DegToRad(config.m_fov)));
height = distance * tangent;
width = height * debugDisplay.GetAspectRatio();
}
AZ::Vector3 farPoints[4];
farPoints[0] = AZ::Vector3( width, distance, height);
farPoints[1] = AZ::Vector3(-width, distance, height);
farPoints[2] = AZ::Vector3(-width, distance, -height);
farPoints[3] = AZ::Vector3( width, distance, -height);
AZ::Vector3 nearPoints[4];
if (config.m_orthographic)
{
nearPoints[0] = AZ::Vector3( width, config.m_nearClipDistance, height);
nearPoints[1] = AZ::Vector3(-width, config.m_nearClipDistance, height);
nearPoints[2] = AZ::Vector3(-width, config.m_nearClipDistance, -height);
nearPoints[3] = AZ::Vector3( width, config.m_nearClipDistance, -height);
}
else
{
nearPoints[0] = farPoints[0].GetNormalizedSafe() * config.m_nearClipDistance;
nearPoints[1] = farPoints[1].GetNormalizedSafe() * config.m_nearClipDistance;
nearPoints[2] = farPoints[2].GetNormalizedSafe() * config.m_nearClipDistance;
nearPoints[3] = farPoints[3].GetNormalizedSafe() * config.m_nearClipDistance;
}
debugDisplay.PushMatrix(world);
debugDisplay.SetColor(m_frustumDrawColor.GetAsVector4());
debugDisplay.DrawLine(nearPoints[0], farPoints[0]);
debugDisplay.DrawLine(nearPoints[1], farPoints[1]);
debugDisplay.DrawLine(nearPoints[2], farPoints[2]);
debugDisplay.DrawLine(nearPoints[3], farPoints[3]);
debugDisplay.DrawPolyLine(nearPoints, AZ_ARRAY_SIZE(nearPoints));
debugDisplay.DrawPolyLine(farPoints, AZ_ARRAY_SIZE(farPoints));
debugDisplay.PopMatrix();
}
} //namespace Camera