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172 lines
6.7 KiB
Python
172 lines
6.7 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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"""
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This a Python Asset Builder script examines each .blast file to see if an
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associated .fbx file needs to be processed by exporting all of its chunks
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into a scene manifest
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This is also a SceneAPI script that executes from a foo.fbx.assetinfo scene
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manifest that writes out asset chunk data for .blast files
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"""
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import os, traceback, binascii, sys, json, pathlib
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import azlmbr.math
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import azlmbr.asset
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import azlmbr.asset.entity
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import azlmbr.asset.builder
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import azlmbr.bus
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#
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# Python Asset Builder
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#
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busId = azlmbr.math.Uuid_CreateString('{D4FA20E3-8EF4-44A3-A045-AAE6C1CCAAAB}', 0)
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jobKeyName = 'Blast Chunk Assets'
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def log_exception_traceback():
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exc_type, exc_value, exc_tb = sys.exc_info()
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data = traceback.format_exception(exc_type, exc_value, exc_tb)
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print(str(data))
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def raise_error(message):
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print (f'ERROR - {message}');
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raise RuntimeError(f'[ERROR]: {message}');
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# creates a single job to compile for each platform
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def get_source_fbx_filename(request):
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fullPath = os.path.join(request.watchFolder, request.sourceFile)
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basePath, filePart = os.path.split(fullPath)
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filename = os.path.splitext(filePart)[0] + '.fbx'
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filename = os.path.join(basePath, filename)
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return filename
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def create_jobs(request):
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fbxSidecarFilename = get_source_fbx_filename(request)
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if (os.path.exists(fbxSidecarFilename) is False):
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print('[WARN] Sidecar FBX file {} is missing for blast file {}'.format(fbxSidecarFilename, request.sourceFile))
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return azlmbr.asset.builder.CreateJobsResponse()
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# see if the FBX file already has a .assetinfo source asset, if so then do not create a job
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establishedAssetInfo = f'{fbxSidecarFilename}.assetinfo';
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if (os.path.exists(establishedAssetInfo)):
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response = azlmbr.asset.builder.CreateJobsResponse()
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response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess
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return response
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# create job descriptor for each platform
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jobDescriptorList = []
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for platformInfo in request.enabledPlatforms:
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sourceFileDependency = azlmbr.asset.builder.SourceFileDependency()
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sourceFileDependency.sourceFileDependencyPath = fbxSidecarFilename
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jobDependency = azlmbr.asset.builder.JobDependency()
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jobDependency.sourceFile = sourceFileDependency
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jobDependency.jobKey = jobKeyName
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jobDependency.platformIdentifier = platformInfo.identifier
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jobDesc = azlmbr.asset.builder.JobDescriptor()
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jobDesc.jobKey = jobKeyName
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jobDesc.set_platform_identifier(platformInfo.identifier)
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jobDesc.jobDependencyList = [jobDependency]
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jobDescriptorList.append(jobDesc)
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response = azlmbr.asset.builder.CreateJobsResponse()
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response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess
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response.createJobOutputs = jobDescriptorList
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return response
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# to create jobs for a source asset
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def on_create_jobs(args):
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try:
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request = args[0]
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return create_jobs(request)
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except:
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log_exception_traceback()
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return azlmbr.asset.builder.CreateJobsResponse()
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def generate_assetinfo_product(request):
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# write out a product asset file with the extension of .fbx.assetinfo.generated
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basePath, sceneFile = os.path.split(request.sourceFile)
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assetinfoFilename = os.path.splitext(sceneFile)[0] + '.fbx.assetinfo.generated'
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assetinfoFilename = os.path.join(basePath, assetinfoFilename)
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assetinfoFilename = assetinfoFilename.replace('\\', '/').lower()
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outputFilename = os.path.join(request.tempDirPath, assetinfoFilename)
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# the only rule in it is to run this file again as a scene processor
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currentScript = str(pathlib.Path(__file__).resolve())
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currentScript = currentScript.replace('\\', '/').lower()
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currentScript = currentScript.replace('blast_asset_builder.py', 'blast_chunk_processor.py')
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aDict = {"values": [{"$type": "ScriptProcessorRule", "scriptFilename": f"{currentScript}"}]}
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jsonString = json.dumps(aDict)
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jsonFile = open(outputFilename, "w")
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jsonFile.write(jsonString)
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jsonFile.close()
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# return a job product for the generated assetinfo file
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sceneManifestType = azlmbr.math.Uuid_CreateString('{9274AD17-3212-4651-9F3B-7DCCB080E467}', 0)
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subId = 1
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product = azlmbr.asset.builder.JobProduct(outputFilename, sceneManifestType, subId)
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product.dependenciesHandled = True
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return product
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def process_fbx_file(request):
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# fill out response object
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response = azlmbr.asset.builder.ProcessJobResponse()
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productOutputs = []
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# prepare output folder
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basePath, _ = os.path.split(request.sourceFile)
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outputPath = os.path.join(request.tempDirPath, basePath)
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os.makedirs(outputPath)
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# create assetinfo generated file
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productOutputs.append(generate_assetinfo_product(request))
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response.outputProducts = productOutputs
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response.resultCode = azlmbr.asset.builder.ProcessJobResponse_Success
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response.dependenciesHandled = True
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return response
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# using the incoming 'request' find the type of job via 'jobKey' to determine what to do
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def on_process_job(args):
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try:
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request = args[0]
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if (request.jobDescription.jobKey.startswith(jobKeyName)):
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return process_fbx_file(request)
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return azlmbr.asset.builder.ProcessJobResponse()
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except:
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log_exception_traceback()
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return azlmbr.asset.builder.ProcessJobResponse()
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# register asset builder
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def register_asset_builder():
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assetPattern = azlmbr.asset.builder.AssetBuilderPattern()
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assetPattern.pattern = '*.blast'
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assetPattern.type = azlmbr.asset.builder.AssetBuilderPattern_Wildcard
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builderDescriptor = azlmbr.asset.builder.AssetBuilderDesc()
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builderDescriptor.name = "Blast Scene Builder"
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builderDescriptor.patterns = [assetPattern]
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builderDescriptor.busId = busId
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builderDescriptor.version = 1
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outcome = azlmbr.asset.builder.PythonAssetBuilderRequestBus(azlmbr.bus.Broadcast, 'RegisterAssetBuilder', builderDescriptor)
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if outcome.IsSuccess():
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# created the asset builder to hook into the notification bus
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handler = azlmbr.asset.builder.PythonBuilderNotificationBusHandler()
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handler.connect(busId)
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handler.add_callback('OnCreateJobsRequest', on_create_jobs)
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handler.add_callback('OnProcessJobRequest', on_process_job)
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return handler
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# create the asset builder handler
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pythonAssetBuilderHandler = None
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try:
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if (pythonAssetBuilderHandler == None):
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pythonAssetBuilderHandler = register_asset_builder()
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except:
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pythonAssetBuilderHandler = None
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