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100 lines
4.0 KiB
C++
100 lines
4.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AK/SoundEngine/Common/AkMemoryMgr.h>
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#include <AK/SoundEngine/Common/AkTypes.h>
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#include <AK/AkWwiseSDKVersion.h>
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#include <IAudioSystem.h>
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#include <AudioEngineWwise_Traits_Platform.h>
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#define WWISE_IMPL_VERSION_STRING "Wwise " AK_WWISESDK_VERSIONNAME
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#define ASSERT_WWISE_OK(x) (AKASSERT((x) == AK_Success))
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#define IS_WWISE_OK(x) ((x) == AK_Success)
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namespace Audio
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Wwise Xml Element Names
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namespace WwiseXmlTags
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{
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static constexpr const char* WwiseEventTag = "WwiseEvent";
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static constexpr const char* WwiseRtpcTag = "WwiseRtpc";
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static constexpr const char* WwiseSwitchTag = "WwiseSwitch";
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static constexpr const char* WwiseStateTag = "WwiseState";
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static constexpr const char* WwiseRtpcSwitchTag = "WwiseRtpc";
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static constexpr const char* WwiseFileTag = "WwiseFile";
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static constexpr const char* WwiseAuxBusTag = "WwiseAuxBus";
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static constexpr const char* WwiseValueTag = "WwiseValue";
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static constexpr const char* WwiseNameAttribute = "wwise_name";
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static constexpr const char* WwiseValueAttribute = "wwise_value";
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static constexpr const char* WwiseMutiplierAttribute = "atl_mult";
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static constexpr const char* WwiseShiftAttribute = "atl_shift";
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static constexpr const char* WwiseLocalizedAttribute = "wwise_localized";
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namespace Legacy
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{
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static constexpr const char* WwiseLocalizedAttribute = "wwise_localised";
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}
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} // namespace WwiseXmlTags
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Wwise-specific helper functions
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///////////////////////////////////////////////////////////////////////////////////////////////////
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inline AkVector AZVec3ToAkVector(const AZ::Vector3& vec3)
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{
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// swizzle Y <--> Z
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AkVector akVec;
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akVec.X = vec3.GetX();
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akVec.Y = vec3.GetZ();
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akVec.Z = vec3.GetY();
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return akVec;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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inline AkTransform AZVec3ToAkTransform(const AZ::Vector3& position)
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{
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AkTransform akTransform;
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akTransform.SetOrientation(0.0, 0.0, 1.0, 0.0, 1.0, 0.0); // May add orientation support later.
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akTransform.SetPosition(AZVec3ToAkVector(position));
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return akTransform;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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inline void ATLTransformToAkTransform(const SATLWorldPosition& atlTransform, AkTransform& akTransform)
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{
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akTransform.Set(
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AZVec3ToAkVector(atlTransform.GetPositionVec()),
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AZVec3ToAkVector(atlTransform.GetForwardVec().GetNormalized()), // Wwise SDK requires that the Orientation vectors
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AZVec3ToAkVector(atlTransform.GetUpVec().GetNormalized()) // are normalized prior to sending to the apis.
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);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Wwise
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{
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// See AkMemoryMgr.h
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inline static const char* MemoryManagerCategories[]
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{
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"Object", "Event", "Structure", "Media", "GameObject", "Processing", "ProcessingPlugin", "Streaming", "StreamingIO",
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"SpatialAudio", "SpatialAudioGeometry", "SpatialAudioPaths", "GameSim", "MonitorQueue", "Profiler", "FilePackage",
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"SoundEngine", "Integration"
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};
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static_assert(AZ_ARRAY_SIZE(MemoryManagerCategories) == AkMemID_NUM,
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"Wwise memory categories have changed, the list of display names needs to be updated.");
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} // namespace Wwise
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} // namespace Audio
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