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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <ACETypes.h>
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#include <AzCore/std/string/string_view.h>
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#include <AudioSystemControl_wwise.h>
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#include <AzCore/XML/rapidxml.h>
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namespace AudioControls
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{
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class CAudioSystemEditor_wwise;
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//-------------------------------------------------------------------------------------------//
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class CAudioWwiseLoader
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{
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public:
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CAudioWwiseLoader() = default;
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void Load(CAudioSystemEditor_wwise* audioSystemImpl);
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const AZStd::string& GetLocalizationFolder() const;
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private:
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void LoadSoundBanks(const AZStd::string_view rootFolder, const AZStd::string_view subPath, bool isLocalized);
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void LoadControlsInFolder(const AZStd::string_view folderPath);
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void LoadControl(const AZ::rapidxml::xml_node<char>* xmlNode);
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void ExtractControlsFromXML(const AZ::rapidxml::xml_node<char>* xmlNode, EWwiseControlTypes type, const AZStd::string_view controlTag, const AZStd::string_view controlNameAttribute);
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private:
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AZStd::string m_localizationFolder;
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CAudioSystemEditor_wwise* m_audioSystemImpl = nullptr;
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};
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} // namespace AudioControls
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