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o3de/Gems/AudioEngineWwise/Code/Platform/Windows/AudioSystemImpl_wwise_Windo...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AudioSystemImpl_wwise.h>
#include <AudioLogger.h>
#include <AK/SoundEngine/Common/AkSoundEngine.h>
namespace Audio
{
namespace Platform
{
void InitializeMemory(CAudioLogger&)
{
}
void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings)
{
platformInitSettings.threadBankManager.dwAffinityMask = 0;
platformInitSettings.threadLEngine.dwAffinityMask = 0;
platformInitSettings.threadMonitor.dwAffinityMask = 0;
}
}
}