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o3de/Gems/AtomTressFX/Code/Components/EditorHairComponent.h

68 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if defined (ATOMTRESSFX_EDITOR)
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <Components/HairComponent.h>
#include <Components/HairComponentConfig.h>
#include <Components/HairComponentController.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
//! Visual editor representation of the hair that can be created for an entity
//! that have an Actor component.
//! The config data itself is held by the 'HairComponentConfig' that reflects the 'TressFXSettings'
//! and by the 'HairGlobalSettings' that mainly controls the shader options.
//! The hair data is held by the 'HairRenderObject' and the connection between the component
//! and the handling of the data is done by the 'HairComponentController'.
static constexpr const char* const EditorHairComponentTypeId =
"{822A8253-4662-41B1-8623-7B2D047A4D68}";
class EditorHairComponent final
: public AzToolsFramework::Components::EditorComponentAdapter<HairComponentController, HairComponent, HairComponentConfig>
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
using BaseClass = AzToolsFramework::Components::EditorComponentAdapter<HairComponentController, HairComponent, HairComponentConfig>;
AZ_EDITOR_COMPONENT(AZ::Render::Hair::EditorHairComponent, Hair::EditorHairComponentTypeId, BaseClass);
static void Reflect(AZ::ReflectContext* context);
EditorHairComponent() = default;
EditorHairComponent(const HairComponentConfig& config);
void Activate() override;
void Deactivate() override;
// AzFramework::DebugDisplayRequestBus::Handler interface
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
private:
//! EditorRenderComponentAdapter overrides...
AZ::u32 OnConfigurationChanged() override;
Data::AssetId m_prevHairAssetId; // Previous loaded hair asset id.
};
} // namespace Hair
} // namespace Render
} // namespace AZ
#endif // ATOMTRESSFX_EDITOR