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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorModule.cpp

61 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ActorSystemComponent.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Module/Module.h>
#ifdef EMOTIONFXATOM_EDITOR
#include <Editor/EditorSystemComponent.h>
#endif
namespace AZ
{
namespace Render
{
//! Some Atom projects will not include EMotionFX, and some projects using EMotionFX will not include Atom. This module exists to prevent creating a hard dependency in either direction.
class ActorModule
: public Module
{
public:
AZ_RTTI(ActorModule, "{84DCA4A9-39A1-4A04-A7DE-66FF62A3B7AD}", Module);
AZ_CLASS_ALLOCATOR(ActorModule, SystemAllocator, 0);
ActorModule()
: Module()
{
m_descriptors.insert(m_descriptors.end(), {
ActorSystemComponent::CreateDescriptor(),
#ifdef EMOTIONFXATOM_EDITOR
EMotionFXAtom::EditorSystemComponent::CreateDescriptor(),
#endif
});
}
//!
//! Add required SystemComponents to the SystemEntity.
//!
ComponentTypeList GetRequiredSystemComponents() const override
{
return ComponentTypeList{
azrtti_typeid<ActorSystemComponent>(),
#ifdef EMOTIONFXATOM_EDITOR
azrtti_typeid<EMotionFXAtom::EditorSystemComponent>(),
#endif
};
}
};
} // end Render namespace
} // end AZ namespace
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_EMotionFX_Atom, AZ::Render::ActorModule)