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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ActorSystemComponent.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Module/Module.h>
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#ifdef EMOTIONFXATOM_EDITOR
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#include <Editor/EditorSystemComponent.h>
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#endif
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namespace AZ
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{
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namespace Render
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{
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//! Some Atom projects will not include EMotionFX, and some projects using EMotionFX will not include Atom. This module exists to prevent creating a hard dependency in either direction.
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class ActorModule
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: public Module
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{
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public:
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AZ_RTTI(ActorModule, "{84DCA4A9-39A1-4A04-A7DE-66FF62A3B7AD}", Module);
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AZ_CLASS_ALLOCATOR(ActorModule, SystemAllocator, 0);
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ActorModule()
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: Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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ActorSystemComponent::CreateDescriptor(),
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#ifdef EMOTIONFXATOM_EDITOR
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EMotionFXAtom::EditorSystemComponent::CreateDescriptor(),
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#endif
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});
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}
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//!
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//! Add required SystemComponents to the SystemEntity.
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//!
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ComponentTypeList GetRequiredSystemComponents() const override
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{
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return ComponentTypeList{
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azrtti_typeid<ActorSystemComponent>(),
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#ifdef EMOTIONFXATOM_EDITOR
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azrtti_typeid<EMotionFXAtom::EditorSystemComponent>(),
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#endif
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};
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}
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};
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} // end Render namespace
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} // end AZ namespace
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_EMotionFX_Atom, AZ::Render::ActorModule)
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