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238 lines
6.3 KiB
C++
238 lines
6.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Purpose:
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// - Hold a glyph bitmap and blit it to the main texture
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#include <AtomLyIntegration/AtomFont/GlyphBitmap.h>
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#include <math.h>
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#include <CryCommon/Cry_Math.h>
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//-------------------------------------------------------------------------------------------------
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AZ::GlyphBitmap::GlyphBitmap()
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: m_width(0)
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, m_height(0)
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, m_buffer(nullptr)
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{
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}
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//-------------------------------------------------------------------------------------------------
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AZ::GlyphBitmap::~GlyphBitmap()
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{
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::Create(int width, int height)
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{
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Release();
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m_buffer = AZStd::unique_ptr<uint8_t[]>(new uint8_t[width * height]);
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if (!m_buffer)
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{
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return 0;
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}
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m_width = width;
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m_height = height;
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::Release()
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{
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m_buffer = nullptr;
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m_width = m_height = 0;
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::Blur(AZ::FontSmoothAmount smoothAmount)
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{
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int iterationCount = 0;
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switch(smoothAmount)
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{
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case AZ::FontSmoothAmount::x2:
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iterationCount = 1;
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break;
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case AZ::FontSmoothAmount::x4:
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iterationCount = 2;
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break;
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}
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int colorSum;
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int yOffset;
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int yUpOffset;
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int yDownOffset;
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for (int i = 0; i < iterationCount; i++)
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{
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for (int y = 0; y < m_height; y++)
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{
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yOffset = y * m_width;
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if (y - 1 >= 0)
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{
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yUpOffset = (y - 1) * m_width;
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}
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else
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{
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yUpOffset = (y) * m_width;
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}
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if (y + 1 < m_height)
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{
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yDownOffset = (y + 1) * m_width;
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}
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else
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{
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yDownOffset = (y) * m_width;
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}
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for (int x = 0; x < m_width; x++)
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{
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colorSum = m_buffer[yUpOffset + x] + m_buffer[yDownOffset + x];
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if (x - 1 >= 0)
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{
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colorSum += m_buffer[yOffset + x - 1];
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}
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else
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{
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colorSum += m_buffer[yOffset + x];
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}
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if (x + 1 < m_width)
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{
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colorSum += m_buffer[yOffset + x + 1];
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}
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else
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{
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colorSum += m_buffer[yOffset + x];
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}
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m_buffer[yOffset + x] = static_cast<uint8_t>(colorSum >> 2);
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}
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}
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}
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::Clear()
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{
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memset(m_buffer.get(), 0, m_width * m_height);
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::BlitTo8(unsigned char* destBuffer, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth)
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{
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int ySrcOffset;
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int yDestOffset;
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for (int y = 0; y < srcHeight; y++)
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{
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ySrcOffset = (srcY + y) * m_width;
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yDestOffset = (destY + y) * destWidth;
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for (int x = 0; x < srcWidth; x++)
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{
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destBuffer[yDestOffset + destX + x] = m_buffer[ySrcOffset + srcX + x];
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}
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}
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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int AZ::GlyphBitmap::BlitScaledTo8(unsigned char* destBuffer, [[maybe_unused]] int srcReadXOffset, int srcReadYOffset, int srcWidth, int srcHeight, int destX, [[maybe_unused]] int destY, int destWidth, int destHeight, int destBufferWidth)
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{
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int newWidth = (int)destWidth;
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int newHeight = (int)destHeight;
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float destToSrcXScale = srcWidth / (float)newWidth;
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float destToSrcYScale = srcHeight / (float)newHeight;
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float srcReadX;
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float srcReadY;
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float srcReadXFraction;
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float srcReadYFraction;
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float oneMinusX;
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float oneMinusY;
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float fR0;
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float fR1;
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int srcReadXCeil;
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int srcReadYCeil;
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int srcReadXFloor;
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int srcReadYFloor;
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int destOffsetY;
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uint8_t color0;
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uint8_t color1;
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uint8_t color2;
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uint8_t color3;
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for (int y = 0; y < newHeight; ++y)
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{
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srcReadY = y * destToSrcYScale;
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srcReadYFloor = (int)floor_tpl(srcReadY);
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srcReadYCeil = srcReadYFloor + 1;
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srcReadYFraction = srcReadY - srcReadYFloor;
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oneMinusY = 1.0f - srcReadYFraction;
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destOffsetY = y * destBufferWidth;
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srcReadYFloor += srcReadYOffset;
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srcReadYCeil += srcReadYOffset;
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if (srcReadYCeil >= m_height)
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{
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srcReadYCeil = srcReadYFloor;
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}
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for (int x = 0; x < newWidth; ++x)
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{
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srcReadX = x * destToSrcXScale;
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srcReadXFloor = (int)floor_tpl(srcReadX);
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srcReadXCeil = srcReadXFloor + 1;
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srcReadXFraction = srcReadX - srcReadXFloor;
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oneMinusX = 1.0f - srcReadXFraction;
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// possible bug from Cry, using the y offset here
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srcReadXFloor += srcReadYOffset;
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srcReadXCeil += srcReadYOffset;
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if (srcReadXCeil >= m_width)
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{
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srcReadXCeil = srcReadXFloor;
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}
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color0 = m_buffer[srcReadYFloor * m_width + srcReadXFloor];
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color1 = m_buffer[srcReadYFloor * m_width + srcReadXCeil];
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color2 = m_buffer[srcReadYCeil * m_width + srcReadXFloor];
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color3 = m_buffer[srcReadYCeil * m_width + srcReadXCeil];
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fR0 = (oneMinusX * color0 + srcReadXFraction * color1);
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fR1 = (oneMinusX * color2 + srcReadXFraction * color3);
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destBuffer[destOffsetY + x + destX] = (unsigned char)((oneMinusY * fR0) + (srcReadYFraction * fR1));
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}
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}
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return 1;
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}
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//-------------------------------------------------------------------------------------------------
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