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o3de/Gems/AtomLyIntegration/AtomFont/Code/Source/GlyphBitmap.cpp

238 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Purpose:
// - Hold a glyph bitmap and blit it to the main texture
#include <AtomLyIntegration/AtomFont/GlyphBitmap.h>
#include <math.h>
#include <CryCommon/Cry_Math.h>
//-------------------------------------------------------------------------------------------------
AZ::GlyphBitmap::GlyphBitmap()
: m_width(0)
, m_height(0)
, m_buffer(nullptr)
{
}
//-------------------------------------------------------------------------------------------------
AZ::GlyphBitmap::~GlyphBitmap()
{
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Create(int width, int height)
{
Release();
m_buffer = AZStd::unique_ptr<uint8_t[]>(new uint8_t[width * height]);
if (!m_buffer)
{
return 0;
}
m_width = width;
m_height = height;
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Release()
{
m_buffer = nullptr;
m_width = m_height = 0;
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Blur(AZ::FontSmoothAmount smoothAmount)
{
int iterationCount = 0;
switch(smoothAmount)
{
case AZ::FontSmoothAmount::x2:
iterationCount = 1;
break;
case AZ::FontSmoothAmount::x4:
iterationCount = 2;
break;
}
int colorSum;
int yOffset;
int yUpOffset;
int yDownOffset;
for (int i = 0; i < iterationCount; i++)
{
for (int y = 0; y < m_height; y++)
{
yOffset = y * m_width;
if (y - 1 >= 0)
{
yUpOffset = (y - 1) * m_width;
}
else
{
yUpOffset = (y) * m_width;
}
if (y + 1 < m_height)
{
yDownOffset = (y + 1) * m_width;
}
else
{
yDownOffset = (y) * m_width;
}
for (int x = 0; x < m_width; x++)
{
colorSum = m_buffer[yUpOffset + x] + m_buffer[yDownOffset + x];
if (x - 1 >= 0)
{
colorSum += m_buffer[yOffset + x - 1];
}
else
{
colorSum += m_buffer[yOffset + x];
}
if (x + 1 < m_width)
{
colorSum += m_buffer[yOffset + x + 1];
}
else
{
colorSum += m_buffer[yOffset + x];
}
m_buffer[yOffset + x] = static_cast<uint8_t>(colorSum >> 2);
}
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::Clear()
{
memset(m_buffer.get(), 0, m_width * m_height);
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::BlitTo8(unsigned char* destBuffer, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth)
{
int ySrcOffset;
int yDestOffset;
for (int y = 0; y < srcHeight; y++)
{
ySrcOffset = (srcY + y) * m_width;
yDestOffset = (destY + y) * destWidth;
for (int x = 0; x < srcWidth; x++)
{
destBuffer[yDestOffset + destX + x] = m_buffer[ySrcOffset + srcX + x];
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------
int AZ::GlyphBitmap::BlitScaledTo8(unsigned char* destBuffer, [[maybe_unused]] int srcReadXOffset, int srcReadYOffset, int srcWidth, int srcHeight, int destX, [[maybe_unused]] int destY, int destWidth, int destHeight, int destBufferWidth)
{
int newWidth = (int)destWidth;
int newHeight = (int)destHeight;
float destToSrcXScale = srcWidth / (float)newWidth;
float destToSrcYScale = srcHeight / (float)newHeight;
float srcReadX;
float srcReadY;
float srcReadXFraction;
float srcReadYFraction;
float oneMinusX;
float oneMinusY;
float fR0;
float fR1;
int srcReadXCeil;
int srcReadYCeil;
int srcReadXFloor;
int srcReadYFloor;
int destOffsetY;
uint8_t color0;
uint8_t color1;
uint8_t color2;
uint8_t color3;
for (int y = 0; y < newHeight; ++y)
{
srcReadY = y * destToSrcYScale;
srcReadYFloor = (int)floor_tpl(srcReadY);
srcReadYCeil = srcReadYFloor + 1;
srcReadYFraction = srcReadY - srcReadYFloor;
oneMinusY = 1.0f - srcReadYFraction;
destOffsetY = y * destBufferWidth;
srcReadYFloor += srcReadYOffset;
srcReadYCeil += srcReadYOffset;
if (srcReadYCeil >= m_height)
{
srcReadYCeil = srcReadYFloor;
}
for (int x = 0; x < newWidth; ++x)
{
srcReadX = x * destToSrcXScale;
srcReadXFloor = (int)floor_tpl(srcReadX);
srcReadXCeil = srcReadXFloor + 1;
srcReadXFraction = srcReadX - srcReadXFloor;
oneMinusX = 1.0f - srcReadXFraction;
// possible bug from Cry, using the y offset here
srcReadXFloor += srcReadYOffset;
srcReadXCeil += srcReadYOffset;
if (srcReadXCeil >= m_width)
{
srcReadXCeil = srcReadXFloor;
}
color0 = m_buffer[srcReadYFloor * m_width + srcReadXFloor];
color1 = m_buffer[srcReadYFloor * m_width + srcReadXCeil];
color2 = m_buffer[srcReadYCeil * m_width + srcReadXFloor];
color3 = m_buffer[srcReadYCeil * m_width + srcReadXCeil];
fR0 = (oneMinusX * color0 + srcReadXFraction * color1);
fR1 = (oneMinusX * color2 + srcReadXFraction * color3);
destBuffer[destOffsetY + x + destX] = (unsigned char)((oneMinusY * fR0) + (srcReadYFraction * fR1));
}
}
return 1;
}
//-------------------------------------------------------------------------------------------------