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o3de/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.h

53 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <ImGuiBus.h>
namespace AssetMemoryAnalyzer
{
namespace Data
{
struct AllocationPoint;
struct AssetInfo;
struct Summary;
}
class AssetMemoryAnalyzerSystemComponent;
// This class provides debug UI for the gem using ImGUI.
class DebugImGUI
: public ImGui::ImGuiUpdateListenerBus::Handler
{
public:
AZ_TYPE_INFO(AssetMemoryAnalyzer::DebugImGUI, "{D121DA34-EF16-46C2-AFC4-A1EE69DA0851}");
AZ_CLASS_ALLOCATOR(DebugImGUI, AZ::OSAllocator, 0);
DebugImGUI();
~DebugImGUI();
void Init(AssetMemoryAnalyzerSystemComponent* owner);
// ImGuiUpdateListenerBus
void OnImGuiUpdate() override;
private:
void OutputLine(const char* text, const Data::Summary& heapSummary, const Data::Summary& vramSummary);
void OutputField(const Data::Summary& summary);
AssetMemoryAnalyzerSystemComponent* m_owner;
bool (*m_childAssetSortFn)(const Data::AssetInfo* lhs, const Data::AssetInfo* rhs) = nullptr;
AZStd::vector<const Data::AssetInfo*, AZ::OSStdAllocator> m_childAssetSorter;
bool (*m_allocationPointSortFn)(const Data::AllocationPoint* lhs, const Data::AllocationPoint* rhs) = nullptr;
AZStd::vector<const Data::AllocationPoint*, AZ::OSStdAllocator> m_allocationPointSorter;
bool m_enabled = false;
};
}