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59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AWSGameLiftPlayer.h>
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namespace AWSGameLift
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{
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//! IAWSGameLiftServerRequests
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//! Server interfaces to expose Amazon GameLift Server SDK
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class IAWSGameLiftServerRequests
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{
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public:
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AZ_RTTI(IAWSGameLiftServerRequests, "{D76CD98D-4C37-4C25-82C4-4E8772706D70}");
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IAWSGameLiftServerRequests() = default;
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virtual ~IAWSGameLiftServerRequests() = default;
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//! Notify GameLift that the server process is ready to host a game session.
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//! @return True if the ProcessReady notification is sent to GameLift successfully, false otherwise
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virtual bool NotifyGameLiftProcessReady() = 0;
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//! Sends a request to find new players for open slots in a game session created with FlexMatch.
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//! @param ticketId Unique identifier for match backfill request ticket
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//! @param players A set of data representing all players who are currently in the game session,
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//! if not provided, system will use lazy loaded game session data which is not guaranteed to
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//! be accurate (no latency data either)
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//! @return True if StartMatchBackfill succeeds, false otherwise
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virtual bool StartMatchBackfill(const AZStd::string& ticketId, const AZStd::vector<AWSGameLiftPlayer>& players) = 0;
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//! Cancels an active match backfill request that was created with StartMatchBackfill
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//! @param ticketId Unique identifier of the backfill request ticket to be canceled
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//! @return True if StopMatchBackfill succeeds, false otherwise
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virtual bool StopMatchBackfill(const AZStd::string& ticketId) = 0;
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};
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// IAWSGameLiftServerRequests EBus wrapper
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class AWSGameLiftServerRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftServerRequestBus = AZ::EBus<IAWSGameLiftServerRequests, AWSGameLiftServerRequests>;
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} // namespace AWSGameLift
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