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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Menus/SceneContextMenuActions.h

36 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h>
namespace LandscapeCanvasEditor
{
class FindSelectedNodesAction
: public GraphCanvas::ContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0);
FindSelectedNodesAction(QObject* parent);
virtual ~FindSelectedNodesAction() = default;
GraphCanvas::ActionGroupId GetActionGroupId() const override;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
private:
void UpdateActionState();
};
}