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36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h>
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namespace LandscapeCanvasEditor
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{
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class FindSelectedNodesAction
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: public GraphCanvas::ContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0);
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FindSelectedNodesAction(QObject* parent);
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virtual ~FindSelectedNodesAction() = default;
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GraphCanvas::ActionGroupId GetActionGroupId() const override;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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private:
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void UpdateActionState();
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};
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}
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