41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Math/Vector3.h>
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namespace GradientSignal
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{
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class GradientTransformRequests
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = AZ::EntityId;
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//! allows multiple threads to call shape requests
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using MutexType = AZStd::recursive_mutex;
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virtual ~GradientTransformRequests() = default;
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virtual void TransformPositionToUVW(const AZ::Vector3& inPosition, AZ::Vector3& outUVW, const bool shouldNormalizeOutput, bool& wasPointRejected) const = 0;
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virtual void GetGradientLocalBounds(AZ::Aabb& bounds) const = 0;
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virtual void GetGradientEncompassingBounds(AZ::Aabb& bounds) const = 0;
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};
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using GradientTransformRequestBus = AZ::EBus<GradientTransformRequests>;
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} //namespace GradientSignal
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