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o3de/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformRequestBus.h
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2021-04-23 09:43:40 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Aabb.h>
#include <AzCore/Math/Vector3.h>
namespace GradientSignal
{
class GradientTransformRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
//! allows multiple threads to call shape requests
using MutexType = AZStd::recursive_mutex;
virtual ~GradientTransformRequests() = default;
virtual void TransformPositionToUVW(const AZ::Vector3& inPosition, AZ::Vector3& outUVW, const bool shouldNormalizeOutput, bool& wasPointRejected) const = 0;
virtual void GetGradientLocalBounds(AZ::Aabb& bounds) const = 0;
virtual void GetGradientEncompassingBounds(AZ::Aabb& bounds) const = 0;
};
using GradientTransformRequestBus = AZ::EBus<GradientTransformRequests>;
} //namespace GradientSignal