Files
o3de/Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsValidator.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

60 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ProjectSettingsTool_precompiled.h"
#include "ProjectSettingsValidator.h"
#include "Validators.h"
namespace ProjectSettingsTool
{
Validator::Validator()
{}
Validator::~Validator()
{
for (AZStd::pair<FunctorValidator::FunctorType, FunctorValidator*>& pair : m_validatorToQValidator)
{
delete pair.second;
}
for (FunctorValidator* qValidator : m_otherValidators)
{
delete qValidator;
}
}
FunctorValidator* Validator::GetQValidator(FunctorValidator::FunctorType validator)
{
if (validator != nullptr)
{
auto iter = m_validatorToQValidator.find(validator);
if (iter != m_validatorToQValidator.end())
{
return iter->second;
}
else
{
FunctorValidator* qValidator = new FunctorValidator(validator);
m_validatorToQValidator.insert(
AZStd::pair<FunctorValidator::FunctorType, FunctorValidator*>(validator, qValidator));
return qValidator;
}
}
else
{
return nullptr;
}
}
void Validator::TrackThisValidator(FunctorValidator* validator)
{
m_otherValidators.push_back(validator);
}
} // namespace ProjectSettingsTool