38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <PhysX/MeshAsset.h>
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namespace Physics
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{
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class MaterialId;
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}
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namespace PhysX
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{
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/// Services provided by the PhysX Mesh Collider Component.
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class MeshColliderComponentRequests
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: public AZ::ComponentBus
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{
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public:
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/// Gets Mesh information from this entity.
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/// @return Asset pointer to mesh asset.
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virtual AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const = 0;
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/// Gets the material id from the material library for this entity.
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/// @return The asset ID to set it to.
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virtual Physics::MaterialId GetMaterialId() const = 0;
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/// Sets the mesh asset ID
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/// @param id The asset ID to set it to.
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virtual void SetMeshAsset(const AZ::Data::AssetId& id) = 0;
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/// Sets the material id from the material library.
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/// @param id The asset ID to set it to.
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virtual void SetMaterialId(const Physics::MaterialId& id) = 0;
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};
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/// Bus to service the PhysX Mesh Collider Component event group.
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using MeshColliderComponentRequestsBus = AZ::EBus<MeshColliderComponentRequests>;
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} // namespace PhysX
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